Expert crowdsourcing with flash teams

Daniela Retelny, Sébastien Robaszkiewicz, Alexandra To, Walter S. Lasecki, Jay Patel, Negar Rahmati, Tulsee Doshi, Melissa A. Valentine, Michael S. Bernstein
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引用次数: 222

Abstract

We introduce flash teams, a framework for dynamically assembling and managing paid experts from the crowd. Flash teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed. Interactive systems reason about and manipulate these teams' structures: for example, flash teams can be recombined to form larger organizations and authored automatically in response to a user's request. Flash teams can also hire more people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in half the work time of traditional self-managed teams.
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与flash团队的专家众包
我们引入了flash团队,这是一个从人群中动态聚集和管理付费专家的框架。Flash团队提出了一种愿景,即专家群体工作可以完成复杂的、相互依赖的目标,比如工程和设计。这些团队由一系列相连的模块化任务和交接组成,这些任务和交接可以通过计算进行管理。交互系统推断并操纵这些团队的结构:例如,flash团队可以重组成更大的组织,并根据用户的请求自动编写。Flash团队还可以根据任务需求灵活地雇佣更多的人,并流水线输出中间产品以加快完成时间。为了支持flash团队,我们推出了Foundry,一个终端用户创作平台和运行时管理器。Foundry允许用户编写模块化任务,然后通过中间工作的交接来管理团队。我们证明了Foundry和flash团队能够在传统的自我管理团队一半的工作时间内实现广泛的目标,包括设计原型,课程开发和电影动画。
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