Greenhouse Effect Education Against Climate Change Through an Accelerometer-Based Android Game

Q4 Business, Management and Accounting European Journal of Business Science and Technology Pub Date : 2022-05-18 DOI:10.24167/jbt.v2i1.4390
Mahendra Jordan, Fx. Hendra Prasetya, Bernadinus Harnadi
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Abstract

Climate change has become a global issue, the greenhouse effect is the main cause of climate change. The greenhouse effect has an important role in keeping the earth's temperature warm. But greenhouse gases are increasing which is why global average temperatures continue to rise. These greenhouse gas emissions are caused by humans, such as the use of fossil fuels as an energy source, excess methane from livestock and burning forests as CO2 absorbers. For this reason, how humans reduce greenhouse gas emissions such as switching from fossil materials to alternative energy, using public transportation rather than private vehicles, reducing meat consumption and so on. Education through games will learn all of this in different ways, using the accelerometer as the main control is a challenge for playersThis paper has purpose how to arrange the greenhouse effect material in the form of an Android-based game. Game testing data through submitting several statements to respondents. Questionnaires were distributed to respondents who had directly played this game. After testing the game, it is found that the convenience variable and the pleasure variable have a correlation with the desire to return to use.
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通过一款基于加速计的Android游戏进行温室效应教育
气候变化已成为全球性问题,温室效应是造成气候变化的主要原因。温室效应在保持地球温度上起着重要作用。但是温室气体正在增加,这就是全球平均气温持续上升的原因。这些温室气体排放是由人类造成的,例如使用化石燃料作为能源、牲畜产生的过量甲烷以及燃烧森林作为二氧化碳吸收剂。因此,人类如何减少温室气体排放,如从化石材料转向替代能源,使用公共交通工具而不是私人车辆,减少肉类消费等等。通过游戏的教育将以不同的方式学习所有这些,使用加速计作为主要控制对玩家来说是一个挑战。本文的目的是如何以android游戏的形式安排温室效应材料。通过向受访者提交若干陈述来测试游戏数据。问卷被分发给直接玩过这款游戏的受访者。在对游戏进行测试后发现,方便性变量和愉悦性变量与用户再次使用的欲望存在相关性。
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来源期刊
European Journal of Business Science and Technology
European Journal of Business Science and Technology Business, Management and Accounting-Business and International Management
CiteScore
0.80
自引率
0.00%
发文量
7
审稿时长
18 weeks
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