Dongeng “Dunia Mangrove” Berbasis Augmented Reality untuk Melestarikan Objek Wisata Pesisir bagi Anak Usia Dini

Eriqa Pratiwi, Tarich Yuandana, Nosia Khosiyana
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Abstract

The development of the world of early childhood education is currently increasing rapidly marked by the use of learning media that prioritizes technology such as fairy tales based on augmented reality. However, the use of technology-based learning media such as fairy tales based on augmented reality is still limited. This is based on the results of observations at the age of 4-6 years who live around the Labuhan mangrove education park. The fairy tale "Mangrove World" was developed using Augmented Reality-based technological developments which aim to teach about the phenomena of flora and fauna life and how to preserve mangroves in the environment where children live. This study used the ADDIE development model with two analytical techniques, namely descriptive qualitative and descriptive statistics conducted at two kindergarten institutions in Sepuluh District, Bangkalan Regency. Based on the analysis of the feasibility test results, it was stated that an AR-based fairy tale with the title "Mangrove World" was declared feasible to be used as a learning medium and effective for increasing children's understanding of flora and fauna, benefits and ways to preserve mangrove forests as coastal tourism objects. The contribution of the development of the AR-based fairy tale "World of Mangrove" can be used as a fun medium to provide understanding to children to preserve coastal tourism objects.
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传说中的“红树林世界”是基于增强的现实,以保护儿童的沿海旅游景点为基础
幼儿教育世界的发展目前正在迅速增加,其标志是学习媒体的使用,优先考虑技术,如基于增强现实的童话故事。然而,基于技术的学习媒体,如基于增强现实的童话故事的使用仍然有限。这是基于对生活在Labuhan红树林教育公园周围的4-6岁儿童的观察结果。“红树林世界”是利用增强现实技术开发的童话故事,旨在教授动植物的生活现象,以及如何在儿童生活的环境中保护红树林。本研究采用ADDIE发展模型,采用描述性定性和描述性统计两种分析方法,在邦卡兰县Sepuluh区的两所幼儿园机构进行研究。通过对可行性测试结果的分析,我们认为一个名为“红树林世界”的基于ar的童话故事是可行的,可以作为一种学习媒介,有效地提高儿童对动植物、红树林作为海岸旅游对象的好处和保护方法的了解。基于ar的童话故事“红树林世界”的发展贡献可以作为一种有趣的媒介,向儿童提供保护沿海旅游景点的理解。
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发文量
18
审稿时长
8 weeks
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