PENGEMBANGAN MEDIA PUZZLE BERBASIS MAKE A MATCH PEMBELAJARAN BERBAGAI PEKERJAAN KELAS IV SEKOLAH DASAR

Revina Mayang Sari, Nugraha Permana Putra
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Abstract

This research is motivated by learning in the classroom which still uses the lecture method during the learning process that takes place in the classroom and has not used learning media because of the limitations of learning media in schools. This study aims to develop a Puzzle learning media that is suitable for use for students in grade IV Elementary School 2 Karangmulya Plumbon. This type of research is research and development or what we usually call R&D (Research and Development) by following the procedures from Borg and Gall. The research stages include 1) information gathering 2) media product planning 3) media product development and 4) material expert validation, media. The results of this puzzle learning media research are adjusted to the formulation of the problem as follows 1). The development of puzzle media that is specifically planned for 4 sub-theme 2 themes for various social studies learning work using the Brog and Gall research approach with 4 stages. 2). The validity of the puzzle media which was assessed based on the validity test carried out by the validator, with the average obtained from the validation results of the three material experts were 100%, 100%, and 97.9% included in the "Very Valid" category. The average scores obtained from the three media experts were 86.3%, 100%, and 84% included in the "Very Valid" category. From the validation stages of material experts and media experts, it can be concluded that Puzzle media is suitable for use as a learning medium for fourth grade students learning Various Jobs at SD Negeri 2 Karangmulya Plumbon. Keywords: Media Puzzle, Make A Match Based, Learning Various Jobs.
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基于谜题的媒体开发创建了一篇关于四年级工作的各种学习课程
本研究的动机是课堂学习,在课堂上进行的学习过程中仍然使用讲课的方法,由于学习媒体在学校的局限性,没有使用学习媒体。本研究旨在开发一款适合小学二年级四年级学生使用的益智学习媒体。这种类型的研究是研究和发展,或者我们通常称之为R&D(研究和发展),遵循Borg和Gall的程序。研究阶段包括:1)资讯搜集、2)媒体产品策划、3)媒体产品开发、4)材料专家验证、媒体。本谜题学习媒体研究的结果调整为问题的表述如下:1)谜题媒体的发展,具体规划为4个子主题,2个主题用于各种社会研究学习工作,使用Brog和Gall的研究方法分为4个阶段。2)谜题介质的效度根据验证者进行的效度测试进行评估,三位材料专家的验证结果平均为100%、100%和97.9%,属于“非常有效”类别。三位媒体专家的平均得分分别为86.3%、100%和84%,其中“非常有效”一项。从材料专家和媒体专家的验证阶段可以得出结论,拼图媒体适合作为四年级学生在SD Negeri 2 Karangmulya Plumbon学习各种工作的学习媒体。关键词:媒体拼图,制作匹配,学习各种工作。
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