Y. Aikawa, Y. Hei, T. Ogishi, S. Niida, T. Hasegawa
{"title":"Topology-aware clustering to achieve latency comparable to one-frame in multiplayer online games","authors":"Y. Aikawa, Y. Hei, T. Ogishi, S. Niida, T. Hasegawa","doi":"10.1109/ICC.2013.6654870","DOIUrl":null,"url":null,"abstract":"The market for multiplayer online games is rapidly growing in concert with the growth in broadband Internet connection services. Since such games share a virtual space among many players, it is important to match players to a group so that they share low-latency connections with each other. This is because the latency between them affects the perceived quality of their experience. In this paper, we propose a topology-aware matching algorithm using players' geographical locations. We focus on synchronous multiplayer games that require a latency comparable to a delay of one frame. This paper describes the algorithm and its evaluation by simulations.","PeriodicalId":6368,"journal":{"name":"2013 IEEE International Conference on Communications (ICC)","volume":"54 1","pages":"2288-2292"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Conference on Communications (ICC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICC.2013.6654870","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The market for multiplayer online games is rapidly growing in concert with the growth in broadband Internet connection services. Since such games share a virtual space among many players, it is important to match players to a group so that they share low-latency connections with each other. This is because the latency between them affects the perceived quality of their experience. In this paper, we propose a topology-aware matching algorithm using players' geographical locations. We focus on synchronous multiplayer games that require a latency comparable to a delay of one frame. This paper describes the algorithm and its evaluation by simulations.