{"title":"1½-Player Stochastic StopWatch Games","authors":"S. Roychowdhury","doi":"10.4230/LIPIcs.TIME.2021.17","DOIUrl":null,"url":null,"abstract":"Stochastic timed games (STGs), introduced by Bouyer and Forejt, generalize continuous-time Markov chains and timed automata. Depending on the number of players – 2, 1, or 0 – subclasses of stochastic timed games are classified as 2 2 -player, 1 1 2 -player, and 1 2 -player games where the 1 2 symbolizes the presence of the stochastic player. The qualitative and quantitative reachability problem for STGs was studied in [10] and [1]. In this paper, we introduce stochastic stopwatch games (SSG), an extension of (STG) from clocks to stopwatches. We focus on 1 2 -player SSGs and prove that with two variables which can be either a clock or a stopwatch, qualitative reachability is decidable, whereas, if we increase the number of variables to three, with at least one stopwatch, the problem becomes undecidable. 2012 ACM Subject Classification Theory of computation → Timed and hybrid models","PeriodicalId":75226,"journal":{"name":"Time","volume":"30 1","pages":"17:1-17:18"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Time","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/LIPIcs.TIME.2021.17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Stochastic timed games (STGs), introduced by Bouyer and Forejt, generalize continuous-time Markov chains and timed automata. Depending on the number of players – 2, 1, or 0 – subclasses of stochastic timed games are classified as 2 2 -player, 1 1 2 -player, and 1 2 -player games where the 1 2 symbolizes the presence of the stochastic player. The qualitative and quantitative reachability problem for STGs was studied in [10] and [1]. In this paper, we introduce stochastic stopwatch games (SSG), an extension of (STG) from clocks to stopwatches. We focus on 1 2 -player SSGs and prove that with two variables which can be either a clock or a stopwatch, qualitative reachability is decidable, whereas, if we increase the number of variables to three, with at least one stopwatch, the problem becomes undecidable. 2012 ACM Subject Classification Theory of computation → Timed and hybrid models