Comparative Eye-Tracking Study Between a Virtual Reality System and a Desktop Environment for Learning the Prepositions of Place in English

IF 2.3 Q1 EDUCATION & EDUCATIONAL RESEARCH CALICO Journal Pub Date : 2023-02-10 DOI:10.1558/cj.22803
Jorge Bacca-Acosta, J. Tejada, G. Lampropoulos, Cecilia Ávila
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Abstract

Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to close part of this gap, this article reports on the results of a comparative eye-tracking study conducted with 80 university students on the effectiveness of a VR system and a desktop application for learning English prepositions of place. The results show that students using the VR system significantly outperformed those using a 2D application for learning English prepositions of place. However, students spent more time and made more mistakes in the VR system. The easiest English preposition was “on” and the most difficult one was “below” for the desktop application, and “behind” for the VR system. Some implications and recommendations for teachers are provided based on the results.
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虚拟现实系统与桌面环境下英语地点介词学习的眼动对比研究
由于技术的进步,虚拟现实(VR)在语言教育中获得了动力,而且技术的成本可以负担得起,可以部署学习体验。然而,需要更多的研究来确定哪些主题最适合在英语作为外语(EFL)课程中使用VR进行教学。为了弥补这一差距,本文报告了80名大学生对VR系统和桌面应用程序学习英语介词的有效性进行对比眼动追踪研究的结果。结果表明,使用VR系统学习英语介词的学生明显优于使用2D应用程序的学生。然而,学生们在VR系统中花费的时间更多,犯的错误也更多。最简单的英语介词是“on”,最困难的是桌面应用程序的“below”,VR系统的“behind”。根据研究结果,提出了对教师的启示和建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CALICO Journal
CALICO Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
10.00%
发文量
0
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