See it, hear it, feel it: embodying a patient experience through immersive virtual reality

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Information and Learning Sciences Pub Date : 2021-06-21 DOI:10.1108/ils-10-2020-0233
J. Hannans, Colleen M. Nevins, Kristine E. Jordan
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引用次数: 4

Abstract

Purpose The aim of the study was to explore aspects of learning in terms of gain in knowledge, confidence and empathy with immersive virtual reality (VR) from the patient perspective in undergraduate nursing students. Design/methodology/approach A pilot study integrating immersive VR experiences during clinical courses was facilitated based on the INACSL (2016) standards for simulation practices with a convenience sample of 165 nursing students in three levels of cohorts, using two different VR scenario simulations. Quantitative and qualitative data were collected through pre- and post-surveys. Findings Student participants embodied patients with chronic disease using immersive VR. Findings showed substantial gains in most measures of knowledge, confidence and empathy, with slightly less difference seen in lower level nursing students particularly with empathy and understanding. Research limitations/implications Embodiment through immersive VR scenarios was shown to increase learner development. The positive findings from the pilot study justified continuance of integration of immersive VR in nursing education, recommending further use and research. Originality/value Simulated learning for nursing has known benefits on knowledge and understanding. Immersive VR is gaining recognition within nursing education as a method to enhance cognitive and affective knowledge. This paper hopes to add insights on the impact of immersive VR for student learning and encourage discussion about the future for innovative immersive teaching and learning approaches for experiential learning.
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看它,听它,感觉它:通过沉浸式虚拟现实体现病人的体验
目的从患者的角度探讨沉浸式虚拟现实(VR)在护理本科学生的知识获取、自信和共情方面的学习效果。设计/方法/方法基于INACSL(2016)模拟实践标准,在临床课程中整合沉浸式VR体验的试点研究促进了165名护理学生的方便样本,分为三个级别,使用两种不同的VR场景模拟。通过前后调查收集定量和定性数据。研究结果:学生参与者使用沉浸式虚拟现实技术体现慢性病患者。研究结果显示,在知识、信心和同理心的大多数指标上,他们都取得了实质性的进步,而在同理心和理解方面,低水平护理学生的差异略小。研究局限/启示通过沉浸式虚拟现实场景的肢体表达被证明可以促进学习者的发展。试点研究的积极结果证明了沉浸式VR在护理教育中的持续整合,并建议进一步使用和研究。创新/价值护理模拟学习在知识和理解方面具有众所周知的好处。沉浸式虚拟现实作为一种增强认知和情感知识的方法正在护理教育中得到认可。本文希望对沉浸式VR对学生学习的影响提供一些见解,并鼓励对未来创新沉浸式教学和体验式学习方法的讨论。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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