Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions

S. Noordin, W. Ahmad
{"title":"Using game as part of the knowledge transfer module in a multimedia courseware: Lines and planes in 3-Dimensions","authors":"S. Noordin, W. Ahmad","doi":"10.1109/NATPC.2011.6136270","DOIUrl":null,"url":null,"abstract":"There are various tools used in today's learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning.","PeriodicalId":6411,"journal":{"name":"2011 National Postgraduate Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2011-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 National Postgraduate Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NATPC.2011.6136270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

There are various tools used in today's learning and teaching process. One of the tools which are widely used in Malaysian educational system since the implementation of Teaching Science and Mathematics in English (PPSMI) is the multimedia courseware. Based on the survey done with a group of form four and form five students regarding Lines and Planes in 3-Dimensions topic, the responses from the students were very positive towards the idea for this courseware and they had suggested the future courseware to include games as the module of learning.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
利用游戏作为多媒体课件中知识传递模块的一部分:三维中的线与面
在今天的学习和教学过程中有各种各样的工具。多媒体课件是马来西亚实施英语科学与数学教学(PPSMI)以来在教育系统中广泛使用的工具之一。通过对一组中四和中五学生关于三维线与面主题的调查,学生们对这个课件的想法反应非常积极,并建议未来的课件中加入游戏作为学习的模块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Fabrication of circular and Profiled Conformal Cooling Channels in aluminum filled epoxy injection mould tools Preliminary risk assessment for the bench-scale of biomass gasification system A flexible Polyimide based SAW delay line for corrosion detection Evaluation of mental stress using physiological signals Optimization approach for kinetics parameters determination for oil palm waste steam gasification with in-situ CO2 capture for hydrogen production
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1