Mixing realities: reflections on presence and embodiment in intermedial performance design of Blue Hour VR

Q2 Arts and Humanities Theatre and Performance Design Pub Date : 2020-05-15 DOI:10.1080/23322551.2020.1785710
Paul Cegys, Joris P. Weijdom
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引用次数: 4

Abstract

ABSTRACT Created for the 2019 Prague Quadrennial’s 36Q°, Blue Hour VR was a site-responsive mixed reality performative installation that placed the spectator, as experiencer, within a hybrid landscape of real-time three-dimensional computer graphics and 360-degree video. This article describes the design process, staging and experience of Blue Hour VR from the vantage point of its creators. Using a phenomenological perspective, the article discusses how Blue Hour VR staged presence and embodiment within an intermedial haptic experience. Blue Hour VR demonstrates how virtual reality technology can be harnessed by a mixed reality performance design, which includes both the material and virtual environment, creating a complex stratigraphy of intermedial textures and visual dramaturgies that co-exist inside, outside and in between perceptual realities. In doing so, the article aims to contribute to the limited body of work on mixed and virtual reality in the context of theatre and performance design.
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混合现实:对《蓝色时刻》VR中间表演设计中的临在与体现的思考
为2019年布拉格四年展的36Q°创作的Blue Hour VR是一个现场响应式混合现实表演装置,它将观众作为体验者置于实时三维计算机图形和360度视频的混合景观中。本文从创作者的角度描述了《Blue Hour VR》的设计过程、阶段和体验。本文从现象学的角度探讨了《Blue Hour VR》如何在中间触觉体验中呈现和体现。Blue Hour VR展示了虚拟现实技术如何被混合现实表演设计所利用,其中包括材料和虚拟环境,创造了一个复杂的中间纹理和视觉戏剧分层,在感知现实的内部、外部和之间共存。在此过程中,本文旨在为戏剧和表演设计背景下的混合现实和虚拟现实有限的工作做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Theatre and Performance Design
Theatre and Performance Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
14
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