A Grounded Analysis of Player-Described Board Game Immersion

Timea Farkas, Sarah Wiseman, P. Cairns, R. Fiebrink
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引用次数: 15

Abstract

Substantial research has explored the experience of immersion in digital games, but it is unclear whether this phenomenon extends to other game genres such as board games. Immersion is a concept widely discussed in the board game community by both developers and players and yet there is relatively little research in the area. This paper presents a grounded theory analysis of board game players' online discussions of immersion. This data is augmented by interviews with five board game players describing their experiences of immersion. The resultant analysis highlights that board game players discuss immersion in terms of both engrossment in the challenge of the game, and submergence within the game world the board game creates. We also focus on elements of game play which players reported in helping and hindering their immersion; importantly these elements do not always come from the game itself. We conclude that board game immersion shares similarities with the literature on immersion in digital games, despite the lack of multimedia interaction.
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基于玩家描述的桌面游戏沉浸感分析
大量研究探索了数字游戏中的沉浸体验,但尚不清楚这种现象是否会延伸到其他游戏类型,如桌面游戏。沉浸感是桌面游戏社区中开发者和玩家广泛讨论的一个概念,但这方面的研究相对较少。本文对桌游玩家在线讨论沉浸感进行了理论分析。通过采访五位桌面游戏玩家来描述他们的沉浸体验,这一数据得到了加强。由此得出的分析强调,桌面游戏玩家讨论沉浸感时,既考虑对游戏挑战的沉浸感,也考虑对桌面游戏所创造的游戏世界的沉浸感。我们还关注玩家所反映的有助于或阻碍他们沉浸感的游戏玩法元素;重要的是,这些元素并不总是来自游戏本身。我们得出结论,桌面游戏的沉浸感与数字游戏的沉浸感有相似之处,尽管缺乏多媒体互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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