Revolutionizing Education: Enhancing Numeracy Skills with the Innovative Monster Math Game

Anies Mey Pitanti
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Abstract

The development of Information Communication and Technology (ICT) has an impact on the education. But teacher still use conventional methods. Therefore, this research aims to develop educational game media using the Construct 2 to improve the literacy numeracy skills of third grade elementary school students that are valid, practical, and effective. This development research refers to the ADDIE. The results of the development were applied to class III students at SD Negeri Janti for the 2022/2023 academic year. The development product is the Monster Math Game. The research instruments are validation sheets, questionnaires, and literacy numeration questions. The validity test was obtained from 3 experts, namely Curriculum Expert, Material Expert, and Media Expert. Results form Curriculum Expert at 87.5%, Material Expert at 86.4%, and Media Expert at 89.3%. So, it can be concluded that the Monster Math Game is very feasible to use to improve the literacy numeracy skills of Class III Elementary School. The results of the practicality test from educators were 89.3% and the practicality tests from students were 94.15%. From these results, it can be concluded that the Monster Math Game is very practical to use. The results of the effectiveness test through the t-test obtained the results of the sig value. (2-tailed) of 0.000 which means the sig. (2-tailed) < 0.05, so there is a significant difference between the results of the pre-test and post-test, it’s means that the Monster Math Game product is effective in improving the literacy numeracy skills of class III elementary school.
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革命性的教育:提高数学技能与创新的怪物数学游戏
信息通信技术(ICT)的发展对教育产生了影响。但是老师仍然使用传统的方法。因此,本研究旨在利用建构2开发教育游戏媒体,以提高小学三年级学生的识字计算能力,这是有效的,实用的,有效的。本开发研究指的是ADDIE。开发的结果应用于SD Negeri Janti的2022/2023学年的三年级学生。开发产品是《Monster Math Game》。研究工具是验证表、调查问卷和识字计算问题。效度测试由课程专家、材料专家和媒体专家3位专家进行。课程专家为87.5%,材料专家为86.4%,媒体专家为89.3%。因此,可以得出结论,怪物数学游戏是非常可行的,以提高识字计算能力的三班小学。教师实践性测试的结果为89.3%,学生实践性测试的结果为94.15%。从这些结果可以得出结论,怪物数学游戏是非常实用的使用。有效性检验的结果通过t检验得到sig值的结果。(2-tailed) = 0.000,即sig. (2-tailed) < 0.05,即前测结果与后测结果存在显著差异,说明怪兽数学游戏产品对小学三班学生识字计算能力的提高是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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