Gestural interaction commonalities in body-based performance

Q3 Arts and Humanities Virtual Creativity Pub Date : 2022-06-01 DOI:10.1386/vcr_00062_1
Steve Gibson
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Abstract

This article considers gestural and motion-based interaction within the context of body-based audio-visual performance. More specifically the article describes some general commonalities between different approaches to both large-area and small-area interaction. This is discussed in relation to my own work with motion-tracking technologies (The Gesture and Media System [GAMS]), as well as more recent experiments with the Leap Motion hand/gesture tracker. In addition, the article references other strategies for gestural interaction such as a formal ‘method for mapping embodied gesture, acquired with electromyography and motion sensing’ () and a more human-centred ‘expansive and augmented performance environment that facilitates full-body musical interactions’ (). The article posits that while precise gestural mapping approaches are not universally applicable, enough commonalities between gestural interaction strategies exist that some insights can be generally applied to gestural performance, regardless of the technology employed or the scale of the interaction space.
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肢体表演中手势互动的共性
本文考虑了基于身体的视听表演背景下的手势和动作交互。更具体地说,本文描述了大区域和小区域交互的不同方法之间的一些共性。这是与我自己的运动跟踪技术(手势和媒体系统[GAMS])的工作有关的讨论,以及最近使用Leap Motion手/手势跟踪器的实验。此外,文章还引用了手势交互的其他策略,例如正式的“映射具体手势的方法,通过肌电图和运动感应获得”(),以及更以人为中心的“促进全身音乐交互的扩展和增强的表演环境”()。文章认为,虽然精确的手势映射方法并非普遍适用,但手势交互策略之间存在足够的共性,无论采用何种技术或交互空间的规模如何,一些见解都可以普遍应用于手势表现。
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来源期刊
Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.90
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0.00%
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0
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