Earth Girl Volcano: characterizing and conveying volcanic hazard complexity in an interactive casual game of disaster preparedness and response

Q2 Social Sciences Geoscience Communication Pub Date : 2020-04-06 DOI:10.5194/gc-2020-16
I. Kerlow, G. Pedreros, H. Albert
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引用次数: 3

Abstract

Abstract. This paper focuses on the process of developing the Earth Girl Volcano game, and presents some of our best professional practices and lessons learned. The paper shares our experience of weaving storytelling in the not-so-straightforward process of interdisciplinary collaboration between artists and scientists. Our practice-based research approach to games is centered around a diligent and rigorous game development method that is story-centric and that uses storytelling to communicate scientific concepts. Our development methodology is presented in detail without the usual focus on quantitative evaluations: games are not scientific projects but audiovisual interactive catalysts of engagement. The survival of many communities during volcanic emergencies is tied to their knowledge of volcanic preparedness. Unfortunately, there is a gap between scientific terminology and the non-technical language used by the general population. For this reason it is necessary to develop and implement engaging outreach strategies that familiarize communities at risk with volcanic hazards, that show how a volcanic event unfolds, and what to do in case of an emergency. Interactive games provide a perfect alternative to engage communities and to impact their resilience. The Earth Girl Volcano game is about making strategic decisions that minimize risk in communities exposed to volcanic hazards. Conveying the complexities of volcano disaster preparedness to a general audience is a communication challenge in itself because of the multi-layered, interrelated, and technical nature of the information. We use interactive dramatizations of hazard scenarios with people for players to identify with the characters in the game and to empathize with communities impacted by volcanic hazards. We present our approach for characterizing multiple hazard scenarios and dynamics in precise but nimble ways and for designing engaging gameplay within the context of a casual strategy game. We seek to engage mainstream audiences and familiarize them with volcanic evacuations and disaster risk management by providing a high degree of playability, using storytelling to create empathy, making creative use of staging and visuals, and using plain language. We believe that the combination of all these techniques yields a whole that is greater than the sum of its parts, a perfect storm that is able to create an emotional connection between players and the hazard scenarios presented in the game.
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《地球女孩火山》:在一款关于灾难准备和反应的互动休闲游戏中描述并传达火山危险的复杂性
摘要本文重点介绍了《地球女孩火山》游戏的开发过程,并介绍了我们的一些最佳专业实践和经验教训。这篇论文分享了我们在艺术家和科学家之间不那么简单的跨学科合作过程中编织故事的经验。我们基于实践的游戏研究方法围绕着一种勤奋而严谨的游戏开发方法,即以历史为中心并使用故事讲述来传达科学概念。我们将在这里详细介绍我们的开发方法,而不是通常的量化评估:游戏不是科学项目,而是促进用户粘性的视听互动催化剂。许多社区在火山紧急情况下的生存与他们对火山防范的了解有关。不幸的是,在科学术语和普通大众使用的非技术语言之间存在着差距。因此,有必要制定和实施引人入胜的外展战略,使面临火山灾害风险的社区熟悉火山灾害,展示火山事件的发展过程,以及在紧急情况下该怎么做。互动游戏提供了一个完美的选择,让社区参与进来,并影响他们的应变能力。《地球女孩火山》这款游戏是关于制定战略决策,将面临火山灾害的社区风险降到最低。将火山灾害准备的复杂性传达给普通受众本身就是一项沟通挑战,因为这些信息具有多层次、相互关联和技术性质。我们使用与人互动的危险场景戏剧化,让玩家识别游戏中的角色,并同情受火山灾害影响的社区。我们以精确而灵活的方式描述多种危险场景和动态,并在休闲策略游戏的背景下设计引人入胜的游戏玩法。我们试图通过提供高度的可玩性,使用故事来产生共鸣,创造性地使用舞台和视觉效果,以及使用简单的语言来吸引主流观众,让他们熟悉火山疏散和灾害风险管理。我们相信所有这些技术的结合将创造出一个整体而不是部分的总和,能够在玩家和游戏中呈现的危险场景之间创造情感联系的完美风暴。
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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