Motor Imagery Approach for BCI Game Development

Georgios Prapas, Kosmas Glavas, A. Tzallas, Katerina D. Tzimourta, N. Giannakeas, M. Tsipouras
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引用次数: 2

Abstract

Brain-computer interface (BCI) is a rapidly growing field with various applications in many domains such as medical, gaming and lifestyle. This paper presents a 3D non-invasive BCI game. Muse 2 headband is used for acquiring electroencephalogram (EEG) data and OpenViBE platform for processing the raw signals and classification. The game is developed in Unity game Engine. Several subjects are included in the study and EEG signals are recorded for three different mental states i.e. left and right Motor Imagery and eye blink, before playing the game for ten times, aiming to collect coins. Average classification result is 94.86% and average coins collected from the users is 30.8 out of 50 coins. Furthermore, longer periods of playing the game leads to increased control over the game.
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脑机接口游戏开发的运动意象方法
脑机接口(BCI)是一个快速发展的领域,在医疗、游戏和生活方式等许多领域都有广泛的应用。本文介绍了一种三维无创脑机接口游戏。Muse 2头带用于获取脑电图(EEG)数据,OpenViBE平台用于处理原始信号和分类。游戏是在Unity游戏引擎中开发的。在以收集硬币为目标玩十次游戏之前,研究人员在研究对象中记录了三种不同精神状态(即左、右运动意象和眨眼)的脑电图信号。平均分类结果为94.86%,从用户处收集的平均硬币为30.8枚/ 50枚。此外,玩游戏的时间越长,玩家对游戏的控制力就越强。
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