A Scalable Cluster-based Parallel Simplifi cation Framework for Height Fields

V. Gouranton, Sébastien Limet, S. Madougou, Emmanuel Melin
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引用次数: 2

Abstract

In this paper, we present a method to interactively render 3D large datasets on a PC Cluster. Classical methods use simplification to fill up the gap between such models and graphics card capabilities. Unfortunatelly, simplification algorithms are time and memory consuming and they allow real-time interaction only for a restricted size of models. This work focuses on parallelizing Rottger's simplification algorithm for height fields but the main ideas can be generalized to other scientific areas. The method benefits from the scalable computating power of clusters. As our results show it, this permits us to achieve a data scaling while maintaining an acceptable frame rate with real-time interaction. Moreover, the scheme can take avantage of tiled-display environments.
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一种基于集群的高度场并行简化框架
在本文中,我们提出了一种在PC集群上交互式呈现3D大数据集的方法。经典的方法使用简化来填补这种模型和显卡功能之间的差距。不幸的是,简化算法消耗时间和内存,并且它们只允许对有限大小的模型进行实时交互。这项工作的重点是并行化Rottger的高度场简化算法,但主要思想可以推广到其他科学领域。该方法得益于集群的可扩展计算能力。正如我们的结果所示,这允许我们在保持可接受的帧率和实时交互的同时实现数据缩放。此外,该方案可以利用平铺显示环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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