Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization

Nour Halabi, Günter Wallner, Pejman Mirza-Babaei
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引用次数: 3

Abstract

Making effective use of data generated from players interacting with games (often via playtesting to improve game quality) is a challenging task since the datasets are often mixed and very large. To address this, various visualization techniques have been introduced to help game developers cope with the data. However, there is a gap in research concerning the impact of different visual designs on the interpretation of gameplay data. In this paper, we propose four alternative visual designs of an aggregated visualization and assess how professional game developers interpret the data differently due to the changes in the visual designs. Our results provide an understanding and a supporting argument about the impact of the visual properties transparency and shading (both positive and negative) on the interpretation of the represented data. This is an important contribution to the field of Games User Research given the current move towards data-informed decision making and the popularity of data visualizations.
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评估视觉设计对综合游戏测试数据可视化解释的影响
有效利用玩家与游戏互动产生的数据(通常是通过游戏测试来提高游戏质量)是一项具有挑战性的任务,因为数据集通常是混合的,而且非常大。为了解决这个问题,我们引入了各种可视化技术来帮助游戏开发者处理数据。然而,关于不同视觉设计对玩法数据解释的影响的研究还存在空白。在本文中,我们提出了四种聚合可视化的替代视觉设计,并评估了专业游戏开发者如何因视觉设计的变化而对数据进行不同的解释。我们的研究结果提供了关于视觉属性透明度和阴影(正面和负面)对所表示数据解释的影响的理解和支持论据。这是对游戏用户研究领域的重要贡献,因为当前的趋势是数据知情决策和数据可视化的流行。
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