Roguelike games

Sz. G. Orbán, G. Szabados, Éva Bácsné Bába, V. Fenyves, Z. Bács, A. Molnár, G. Ráthonyi, Hussain Rizwan
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Abstract

The spread of the gameable personal computers and game consoles resulted in the diversification of the video game genre, and from the 7th generation of the gaming consoles, the experience support of the games became largely enhanced. These games are now consumable owing to their resolution, the content, the plots are so fascinating so that they tie the gamer to the seat. Gamers seek experiences in the games. Still, such a special genre called roguelike was established, which is characterized by the constant termination of this world of experience in such a way that the gamer, as a results of the high level of difficulty, is obliged to start the game again and again. These new genre games are now leading titles of the new generation consoles, such as Demon’s Souls or the Returnal, gaining huge role in the introduction and sale of the new gaming console PS5. This study aims to reveal specifications of this genre, moreover, aims to describe through empirical research how gamers relate to it, and whether features of these games contribute to the devotion to them or lead to the disappointment from this world of experience. 
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可游戏的个人电脑和游戏机的普及导致了视频游戏类型的多样化,从第七代游戏机开始,游戏的体验支持大大增强。这些游戏现在是可消费的,因为它们的分辨率、内容和情节都非常吸引人,以至于玩家被牢牢地绑在座位上。玩家在游戏中寻求体验。尽管如此,我们还是创造了一种名为roguelike的特殊类型,其特点是不断终止游戏世界的体验,即玩家因为高难度而不得不一次又一次地开始游戏。这些新类型游戏现在是新一代主机的主导游戏,如《恶魔之魂》或《回归》,在新游戏主机PS5的引入和销售中发挥了巨大作用。本研究旨在揭示这类游戏的特点,并通过实证研究描述玩家与这类游戏的关系,以及这些游戏的功能是促使玩家对其投入,还是导致玩家对游戏世界的失望。
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来源期刊
CiteScore
3.80
自引率
6.20%
发文量
57
审稿时长
20 weeks
期刊介绍: IJMEMS is a peer reviewed international journal aiming on both the theoretical and practical aspects of mathematical, engineering and management sciences. The original, not-previously published, research manuscripts on topics such as the following (but not limited to) will be considered for publication: *Mathematical Sciences- applied mathematics and allied fields, operations research, mathematical statistics. *Engineering Sciences- computer science engineering, mechanical engineering, information technology engineering, civil engineering, aeronautical engineering, industrial engineering, systems engineering, reliability engineering, production engineering. *Management Sciences- engineering management, risk management, business models, supply chain management.
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