Effects of Virtual Reality Head-mounted Displays on Oculomotor Functions

Mosaad Alhassan, F. Alhamad, Kholoud A. Bokhary, A. Almustanyir
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引用次数: 8

Abstract

Purpose: Three-dimensional (3D) video games played using virtual reality head-mounted displays (VR-HMDs) are becoming increasingly popular. However, the use of this technology may lead to visual symptoms and discomfort by disrupting the normal linkage between the accommodation and vergence systems. This study aimed to investigate the effect of playing 3D video games using VR-HMDs on different oculomotor functions (i.e., accommodation and/or vergence system parameters) and to quantify symptoms associated with playing games using VR-HMD technology. Methods: Twenty –six male and female young adults (age range 19–27 years) with normal binocular vision completed this study. Different clinical accommodative and vergence measurements were collected before and after playing 3D video games using a VR-HMD system for 45 minutes. In addition, visual- and non–visual-related symptoms were measured before and after the video game sessions using the standardized Simulator Sickness Questionnaire. Results: The majority of accommodative parameters—including negative relative accommodation, accommodative accuracy, and monocular and binocular accommodative facilities—were significantly affected after playing 3D video games. With respect to vergence system measurements, the horizontal negative fusional vergence range at near and vergence facility test outcomes were affected significantly after the 3D video game sessions. Significant increments in different types of symptoms (i.e., visual and nonvisual) were also observed after playing 3D video games using the VR-HMD system. Conclusions: Playing 3D video games using VR-HMD systems can lead to a deterioration of certain oculomotor functions (i.e., accommodative and vergence systems). Players can be expected to experience eyestrain and discomfort after just 45 minutes of playing.
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虚拟现实头戴式显示器对眼动功能的影响
目的:使用虚拟现实头戴式显示器(vr - hmd)玩三维(3D)视频游戏正变得越来越流行。然而,这种技术的使用可能会导致视觉症状和不适,因为它破坏了调节和聚光系统之间的正常联系。本研究旨在调查使用VR-HMD玩3D视频游戏对不同眼动功能(即调节和/或辐合系统参数)的影响,并量化使用VR-HMD技术玩游戏相关的症状。方法:选取双眼视力正常的青年男女26例,年龄19 ~ 27岁。在使用VR-HMD系统玩3D视频游戏45分钟之前和之后收集不同的临床调节和辐合测量值。此外,使用标准化的模拟器疾病问卷,在视频游戏之前和之后测量视觉和非视觉相关症状。结果:大多数调节参数,包括负相对调节、调节精度、单眼和双眼调节设施,在玩3D电子游戏后受到显著影响。在会聚系统测量方面,三维视频游戏后水平负会聚范围和会聚设施测试结果受到显著影响。使用VR-HMD系统玩3D视频游戏后,还观察到不同类型症状(即视觉和非视觉)的显著增加。结论:使用VR-HMD系统玩3D视频游戏可能会导致某些眼球运动功能(即调节和聚合系统)的恶化。仅仅玩了45分钟,玩家就会感到眼睛疲劳和不适。
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