Compression of quantum multi-prover interactive proofs

Zhengfeng Ji
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引用次数: 35

Abstract

We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, it follows that the promise problem corresponding to the approximation of the nonlocal value to inverse polynomial accuracy is complete for QMIP*, and therefore NEXP-hard. This establishes that nonlocal games are provably harder than classical games without any complexity theory assumptions. Our result also indicates that gap amplification for nonlocal games may be impossible in general and provides a negative evidence for the feasibility of the gap amplification approach to the multi-prover variant of the quantum PCP conjecture.
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量子多证明者交互证明的压缩
我们提出了一种将任意量子多证明者交互证明转化为一个非局部博弈的协议,其中问题由对数比特数组成,答案由常数比特数组成。作为推论,对于QMIP*,非局部值对逆多项式精度的逼近所对应的承诺问题是完备的,因此是nexp困难的。这证明了在没有任何复杂性理论假设的情况下,非局部博弈比经典博弈更难。我们的结果还表明,一般来说,非局部对策的间隙放大可能是不可能的,并为量子PCP猜想的多证明变体的间隙放大方法的可行性提供了否定证据。
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