The Study of Sports Events Broadcasting Design –The 2022 National Intercollegiate Athletic Games as an Example

IF 1.3 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS IET Networks Pub Date : 2022-10-14 DOI:10.1109/IET-ICETA56553.2022.9971679
Chia-Yu Wu, Yu-Chi Chen, Ray-Chun Lu
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Abstract

Sports have long shed their conventional look and become more commercialized with coverage by the media and business activities. The continuous development of the media has drawn it closer to sports, and television broadcasting is an important facilitator in making sports events widely popular among people.The sports of table tennis require the use of a small court and a small ball played in a fast speed with strong rotation and variable landing points. These characteristics also lead to some limitations, which may greatly reduce audiences’ sense of immersion, experience and participation in events; and the screen design of television broadcast becomes very important. Therefore, this study takes the 2022 National Intercollegiate Athletic Games as a case study to analyze its broadcast screen design, hoping to provide suggestions on the screen design for similar sports events broadcasted in the future.
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体育赛事转播设计研究——以2022年全国校际运动会为例
随着媒体和商业活动的报道,体育早已摆脱了传统的面貌,变得更加商业化。媒体的不断发展拉近了人们与体育的距离,电视转播是体育赛事深入人心的重要推动者。乒乓球运动要求使用小场地和小球,球速快,旋转强,落点多变。这些特点也带来了一定的局限性,可能会大大降低观众对事件的沉浸感、体验感和参与感;而电视节目的画面设计就显得尤为重要。因此,本研究以2022年全国校际运动会为案例,对其转播画面设计进行分析,希望能为今后类似体育赛事的转播画面设计提供建议。
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来源期刊
IET Networks
IET Networks COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
5.00
自引率
0.00%
发文量
41
审稿时长
33 weeks
期刊介绍: IET Networks covers the fundamental developments and advancing methodologies to achieve higher performance, optimized and dependable future networks. IET Networks is particularly interested in new ideas and superior solutions to the known and arising technological development bottlenecks at all levels of networking such as topologies, protocols, routing, relaying and resource-allocation for more efficient and more reliable provision of network services. Topics include, but are not limited to: Network Architecture, Design and Planning, Network Protocol, Software, Analysis, Simulation and Experiment, Network Technologies, Applications and Services, Network Security, Operation and Management.
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