Digital Literacy and Student Creativity Through E-Resources on the Quality of Learning in College

IF 1.2 4区 教育学 Q3 EDUCATION, SPECIAL Journal of Special Education Technology Pub Date : 2023-04-18 DOI:10.23887/jet.v7i1.43622
Endang Herawan, Yopi Nisa Febianti, Alifa Lesta Safitri
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Abstract

Student skills and the quality of learning in tertiary institutions are determined by the activities and creativity of lecturers in motivating student learning. In improving students' skills in the field of learning technology, students need to improve their skills. The purpose of this study is to improve students' ability regarding digital literacy and student creativity in utilizing e-resources to improve the quality of student learning. In this study using descriptive research method through quantitative approach. The determination of samples using purposive sampling, sampling is calculated using lameshow formula so as to get 96 research samples. Then the data collection using questionnaires that are shared through social media, as well as data supported by interview results. The data analysis in this study used associative data analysis, which is a multiple linear regression using the help of SPSS for windows v.25. Furthermore, the results of the data analysis are interpreted into sentences as explanatory. The results of the analysis in this study showed there is an influence between digital literacy and student creativity in utilizing e-resources to improve the quality of learning in universities indicating a moderate correlation. The correlation is shown by the existence of independent learning activities conducted by students in finding learning materials used in teaching and learning activities in universities.
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基于电子资源的数字素养与学生创造力对大学学习质量的影响
在高等教育院校,学生的技能和学习质量取决于讲师在激励学生学习方面的活动和创造力。在提高学生在学习技术领域的技能方面,学生需要提高自己的技能。本研究之目的在于提升学生数位素养与创造能力,以利用电子资源提升学生学习品质。本研究采用描述性研究方法,通过定量研究方法。样本的确定采用目的性抽样,抽样计算采用lameshow公式,从而得到96个研究样本。然后是通过社交媒体分享的问卷调查以及访谈结果支持的数据收集。本研究的数据分析使用了关联数据分析,这是一种多元线性回归,使用SPSS for windows v.25。此外,数据分析的结果被解释成句子作为解释。本研究的分析结果显示,数位素养与大学生利用电子资源提升学习品质的创造力之间存在影响,且呈中度相关。这种相关性表现在大学生在寻找教学材料和大学学习活动中自主学习活动的存在。
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来源期刊
CiteScore
3.90
自引率
15.80%
发文量
31
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