Learning Action Recognition Model from Depth and Skeleton Videos

H. Rahmani, Bennamoun
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引用次数: 97

Abstract

Depth sensors open up possibilities of dealing with the human action recognition problem by providing 3D human skeleton data and depth images of the scene. Analysis of human actions based on 3D skeleton data has become popular recently, due to its robustness and view-invariant representation. However, the skeleton alone is insufficient to distinguish actions which involve human-object interactions. In this paper, we propose a deep model which efficiently models human-object interactions and intra-class variations under viewpoint changes. First, a human body-part model is introduced to transfer the depth appearances of body-parts to a shared view-invariant space. Second, an end-to-end learning framework is proposed which is able to effectively combine the view-invariant body-part representation from skeletal and depth images, and learn the relations between the human body-parts and the environmental objects, the interactions between different human body-parts, and the temporal structure of human actions. We have evaluated the performance of our proposed model against 15 existing techniques on two large benchmark human action recognition datasets including NTU RGB+D and UWA3DII. The Experimental results show that our technique provides a significant improvement over state-of-the-art methods.
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从深度和骨架视频学习动作识别模型
深度传感器通过提供3D人体骨骼数据和场景深度图像,为处理人体动作识别问题提供了可能性。基于三维骨骼数据的人体动作分析由于其鲁棒性和视图不变性而成为近年来流行的一种方法。然而,骨骼本身不足以区分涉及人机交互的动作。在本文中,我们提出了一个深度模型,该模型可以有效地模拟人与对象之间的相互作用和视点变化下的类内变化。首先,引入人体部位模型,将人体部位的深度外观转移到共享的视图不变空间中;其次,提出了一种端到端学习框架,该框架能够有效地将骨骼图像和深度图像的视图不变的身体部位表示结合起来,学习人体部位与环境对象的关系、人体不同部位之间的相互作用以及人体动作的时间结构。我们在两个大型基准人类动作识别数据集(包括NTU RGB+D和UWA3DII)上对我们提出的模型与15种现有技术的性能进行了评估。实验结果表明,我们的技术比目前最先进的方法有了显著的改进。
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