Record, Transform & Reproduce Social Encounters in Immersive VR: An Iterative Approach

Jan Kolkmeier
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Abstract

Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces will bring new affordances to mediated interaction with virtual embodied agents and avatars. Such interfaces will measure, amongst others, users' poses and motion which can be copied to an embodied avatar representation of the user that is situated in a virtual or augmented reality space shared with autonomous virtual agents and human controlled or semi-autonomous avatars. Designers of such environments will be challenged to facilitate believable social interactions by creating agents or semi-autonomous avatars that can respond meaningfully to users' natural behaviors, as captured by these interfaces. In our future research, we aim to realize such interactions to create rich social encounters in immersive Virtual Reality. In this current work, we present the approach we envisage to analyze and learn agent behavior from human-agent interaction in an iterative fashion. We specifically look at small-scale, `regulative' nonverbal behaviors. Agents inform their behavior on previous observations, observing responses that these behaviors elicit in new users, thus iteratively generating corpora of short, situated human-agent interaction sequences that are to be analyzed, annotated and processed to generate socially intelligent agent behavior. Some choices and challenges of this approach are discussed.
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在沉浸式VR中记录、转换和再现社交遭遇:一种迭代方法
可以通过多模态自然界面访问的沉浸式虚拟现实环境将为与虚拟实体代理和虚拟化身的中介交互带来新的启示。这些界面将测量用户的姿势和动作,这些姿势和动作可以复制到用户的具体化身表示中,该化身位于与自主虚拟代理和人类控制或半自主虚拟化身共享的虚拟或增强现实空间中。这种环境的设计师将面临挑战,通过创建代理或半自主的化身来促进可信的社交互动,这些化身可以对用户的自然行为做出有意义的反应,就像这些界面所捕获的那样。在未来的研究中,我们的目标是实现这种互动,在沉浸式虚拟现实中创造丰富的社交体验。在当前的工作中,我们提出了我们设想的方法,以迭代的方式从人-agent交互中分析和学习agent行为。我们特别关注小规模的、“调节的”非语言行为。智能体根据之前的观察来告知自己的行为,观察这些行为在新用户中引发的反应,从而迭代地生成简短的、定位的人-智能体交互序列的语料库,这些语料库将被分析、注释和处理,以生成具有社会智能的智能体行为。讨论了该方法的一些选择和挑战。
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