On strong avoiding games

Milovs Stojakovi'c, Jelena Stratijev
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Abstract

Given an increasing graph property F , the strong Avoider-Avoider F game is played on the edge set of a complete graph. Two players, Red and Blue, take turns in claiming previously unclaimed edges with Red going first, and the player whose graph possesses F first loses the game. If the property F is “containing a fixed graph H ”, we refer to the game as the H game. We prove that Blue has a winning strategy in two strong Avoider-Avoider games, P 4 game and CC > 3 game, where CC > 3 is the property of having at least one connected component on more than three vertices. We also study a variant, the strong CAvoider-CAvoider games, with additional require-ment that the graph of each of the players must stay connected throughout the game. We prove that Blue has a winning strategy in the strong CAvoider-CAvoider games S 3 and P 4 , as well as in the Cycle game, where the players aim at avoiding all cycles.
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关于强回避游戏
给定一个递增的图性质F,在完全图的边集上进行强回避-回避博弈F。两个玩家,红色和蓝色,轮流占有之前未被认领的边,红色先走,最先占有F的玩家输掉游戏。如果属性F是“包含一个固定的图H”,我们称这个博弈为H博弈。我们证明了Blue在两个强回避-回避博弈(p4博弈和CC > 3博弈)中具有制胜策略,其中CC > 3是在三个以上顶点上至少有一个连通分量的性质。我们还研究了一种变体,即强大的CAvoider-CAvoider游戏,它要求每个玩家的图像在整个游戏过程中保持联系。我们证明了Blue在强CAvoider-CAvoider博弈s3和p3以及循环博弈(玩家的目标是避免所有循环)中都有一个获胜策略。
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