{"title":"Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR","authors":"L. Velho, V. Silva, Tiago Novello","doi":"10.20380/GI2020.42","DOIUrl":null,"url":null,"abstract":"This paper presents a system for immersive visualization of Non-Euclidean spaces using real-time ray tracing. It exploits the capabilities of the new generation of GPU’s based on the NVIDIA’s Turing architecture in order to develop new methods for intuitive exploration of landscapes featuring non-trivial geometry and topology in virtual reality.","PeriodicalId":93493,"journal":{"name":"Proceedings. Graphics Interface (Conference)","volume":"21 1","pages":"423-430"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Graphics Interface (Conference)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20380/GI2020.42","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
This paper presents a system for immersive visualization of Non-Euclidean spaces using real-time ray tracing. It exploits the capabilities of the new generation of GPU’s based on the NVIDIA’s Turing architecture in order to develop new methods for intuitive exploration of landscapes featuring non-trivial geometry and topology in virtual reality.