Signifying nothing: the hyperreal politics of ‘apolitical’ games

IF 1.2 Q3 COMMUNICATION Communication Research and Practice Pub Date : 2021-03-22 DOI:10.1080/22041451.2021.1902167
Adam W. Ruch
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引用次数: 2

Abstract

ABSTRACT Developers of AAA videogames which feature recognizable military forces, governmental law enforcement agencies, and geopolitical conflicts routinely make claims that their works do not make “political statements.” This article takes seriously the claims made by several developers, revealing their attempts to radically narrow the definition of the term “political.” Through a critical discourse analysis, this article will articulate several key theses held forth by the developers regarding systemic media and expressivity, the responsibility of the player, and the inevitable constraints of production and technology. These points are deployed by the developers to build an argument for a reduced scope of the term “political,” as well as to propose an ideological framing of videogames as an expressive medium, which ultimately serve to obscure the role that ideology plays in the production of videogames.
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无意义:“非政治”游戏的超真实政治
AAA级电子游戏的开发者通常会声称他们的作品不包含“政治声明”,这些游戏以公认的军事力量、政府执法机构和地缘政治冲突为特征。本文将认真对待一些开发者的声明,揭示他们试图从根本上缩小“政治”一词的定义。通过批判性话语分析,本文将阐述由开发者提出的关于系统媒体和表现力、玩家的责任以及制作和技术的不可避免的限制的几个关键论点。开发者利用这些观点来缩小“政治”一词的范围,并提出将电子游戏作为一种表达媒介的意识形态框架,这最终会模糊意识形态在电子游戏制作中的作用。
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来源期刊
CiteScore
2.40
自引率
8.30%
发文量
21
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