Adriana Kovashka, Olga Russakovsky, Li Fei-Fei, K. Grauman
{"title":"Crowdsourcing in Computer Vision","authors":"Adriana Kovashka, Olga Russakovsky, Li Fei-Fei, K. Grauman","doi":"10.1561/0600000073","DOIUrl":null,"url":null,"abstract":"Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. Crowdsourcing in Computer Vision describes the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. It begins by discussing data collection on both classic vision tasks, such as object recognition, and recent vision tasks, such as visual story-telling. It then summarizes key design decisions for creating effective data collection interfaces and workflows, and presents strategies for intelligently selecting the most important data instances to annotate. It concludes with some thoughts on the future of crowdsourcing in computer vision. Crowdsourcing in Computer Vision provides an overview of how crowdsourcing has been used in computer vision, enabling a computer vision researcher who has previously not collected non-expert data to devise a data collection strategy. It will also be of help to researchers who focus broadly on crowdsourcing to examine how the latter has been applied in computer vision, and to improve the methods that can be employed to ensure the quality and expedience of data collection.","PeriodicalId":45662,"journal":{"name":"Foundations and Trends in Computer Graphics and Vision","volume":"13 1","pages":"177-243"},"PeriodicalIF":3.8000,"publicationDate":"2016-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"122","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Foundations and Trends in Computer Graphics and Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1561/0600000073","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 122
Abstract
Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. Crowdsourcing in Computer Vision describes the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. It begins by discussing data collection on both classic vision tasks, such as object recognition, and recent vision tasks, such as visual story-telling. It then summarizes key design decisions for creating effective data collection interfaces and workflows, and presents strategies for intelligently selecting the most important data instances to annotate. It concludes with some thoughts on the future of crowdsourcing in computer vision. Crowdsourcing in Computer Vision provides an overview of how crowdsourcing has been used in computer vision, enabling a computer vision researcher who has previously not collected non-expert data to devise a data collection strategy. It will also be of help to researchers who focus broadly on crowdsourcing to examine how the latter has been applied in computer vision, and to improve the methods that can be employed to ensure the quality and expedience of data collection.
期刊介绍:
The growth in all aspects of research in the last decade has led to a multitude of new publications and an exponential increase in published research. Finding a way through the excellent existing literature and keeping up to date has become a major time-consuming problem. Electronic publishing has given researchers instant access to more articles than ever before. But which articles are the essential ones that should be read to understand and keep abreast with developments of any topic? To address this problem Foundations and Trends® in Computer Graphics and Vision publishes high-quality survey and tutorial monographs of the field.
Each issue of Foundations and Trends® in Computer Graphics and Vision comprises a 50-100 page monograph written by research leaders in the field. Monographs that give tutorial coverage of subjects, research retrospectives as well as survey papers that offer state-of-the-art reviews fall within the scope of the journal.