The scenographic potential of immersive technologies: virtual and augmented reality at the Prague Quadrennial 2019

Q2 Arts and Humanities Theatre and Performance Design Pub Date : 2020-05-15 DOI:10.1080/23322551.2020.1785178
Lucy Thornett
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引用次数: 2

Abstract

ABSTRACT A wide range of works made with virtual and augmented reality technologies was on display at the 2019 Prague Quadrennial. This article discusses these works in the context of a renewed wave of research interest in these technologies. I argue that virtual and augmented reality provides a new paradigm for scenographic practice that differs from other digital media. Furthermore, I contend that a scenographic perspective can provide insights into how immersive technologies might be utilised to create affective audience experiences. Through a description of my own experiences of the works at PQ, I consider the scenographic environments that immersive technologies make possible, the specific affordances that they offer scenographic practice, and the attendant materialities of virtual environments. Rather than focus on presence or immersion in virtual environments as primary goals of immersive technologies, I suggest that a scenographic approach might instead foreground the porous boundaries between different orders of reality or ‘worlds’, and between bodies and worlds.
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沉浸式技术的场景潜力:2019年布拉格四年展上的虚拟和增强现实
2019布拉格四年展上展出了一系列使用虚拟现实和增强现实技术制作的作品。本文在对这些技术的新一波研究兴趣的背景下讨论了这些工作。我认为,虚拟和增强现实为场景实践提供了一种不同于其他数字媒体的新范式。此外,我认为场景视角可以提供如何利用沉浸式技术创造情感观众体验的见解。通过描述我自己在PQ的作品经历,我考虑了沉浸式技术使场景环境成为可能,它们提供的场景实践的具体支持,以及虚拟环境的相关物质。比起将虚拟环境中的存在感或沉浸感作为沉浸式技术的主要目标,我建议采用场景化方法来突出不同现实秩序或“世界”之间以及身体与世界之间的多孔边界。
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来源期刊
Theatre and Performance Design
Theatre and Performance Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
14
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