How Creative Should Creators Be To Optimize the Evolution of Ideas? A Computational Model

S. Leijnen, L. Gabora
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引用次数: 21

Abstract

There are both benefits and drawbacks to creativity. In a social group it is not necessary for all members to be creative to benefit from creativity; some merely imitate or enjoy the fruits of others' creative efforts. What proportion should be creative? This paper contains a very preliminary investigation of this question carried out using a computer model of cultural evolution referred to as EVOC (for EVOlution of Culture). EVOC is composed of neural network based agents that evolve fitter ideas for actions by (1) inventing new ideas through modification of existing ones, and (2) imitating neighbors' ideas. The ideal proportion with respect to fitness of ideas occurs when thirty to forty percent of the individuals is creative. When creators are inventing 50% of iterations or less, mean fitness of actions in the society is a positive function of the ratio of creators to imitators; otherwise mean fitness of actions starts to drop when the ratio of creators to imitators exceeds approximately 30%. For all levels or creativity, the diversity of ideas in a population is positively correlated with the ratio of creative agents.
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创作者应该有多大的创造力来优化思想的演变?计算模型
创造力既有好处也有坏处。在一个社会群体中,并非所有成员都必须具有创造力才能从创造力中受益;有些人只是模仿或享受他人创造性努力的成果。创意的比例应该是多少?本文包含了对这个问题的非常初步的调查,使用了一个被称为EVOC(文化进化)的文化进化的计算机模型。EVOC由基于神经网络的智能体组成,这些智能体通过(1)通过修改现有的想法来发明新的想法,(2)模仿邻居的想法来进化出更适合的行动想法。当30%到40%的人具有创造力时,思想的适合性达到了理想的比例。当创造者创造了50%或更少的迭代时,社会中行为的平均适应度是创造者与模仿者比例的正函数;否则,当创造者与模仿者的比例超过30%左右时,行为的平均适应度就开始下降。对于所有水平的创造力来说,人口中思想的多样性与创造性代理人的比例呈正相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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