Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization

Chao Peng, Peng Mi, Yong Cao
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引用次数: 5

Abstract

Rendering massive 3D models has been recognized as a challenging task. Due to the limited size of GPU memory, a massive model with hundreds of millions of primitives cannot fit into most of modern GPUs. By applying parallel Level-Of-Detail (LOD), as proposed in [1], transferring only a portion of primitives rather than the whole to the GPU is sufficient for generating a desired simplified version of the model. However, the low bandwidth in CPU-GPU communication make data-transferring a very time-consuming process that prevents users from achieving high-performance rendering of massive 3D models on a single-GPU system. This paper explores a device-level parallel design that distributes the workloads in a multi-GPU multi-display system. Our multi-GPU out-of-core uses a load-balancing method and seamlessly integrates with the parallel LOD algorithm. Our experiments show highly interactive frame rates of the “Boeing 777” airplane model that consists of over 332 million triangles and over 223 million vertices.
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负载均衡并行GPU核外连续LOD模型可视化
渲染大量3D模型被认为是一项具有挑战性的任务。由于GPU内存的大小有限,具有数亿个原语的大型模型无法适应大多数现代GPU。通过应用[1]中提出的并行细节级(LOD),仅将原语的一部分而不是全部传输到GPU,就足以生成所需的模型简化版本。然而,CPU-GPU通信的低带宽使得数据传输成为一个非常耗时的过程,这阻碍了用户在单gpu系统上实现大规模3D模型的高性能渲染。本文探讨了一种在多gpu多显示系统中分配工作负载的设备级并行设计。我们的多gpu外核使用负载平衡方法,并与并行LOD算法无缝集成。我们的实验显示了“波音777”飞机模型的高交互帧率,该模型由超过3.32亿个三角形和超过2.23亿个顶点组成。
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