Validity, functional impairment and complications related to Internet gaming disorder in the DSM-5 and gaming disorder in the ICD-11

C. Ko, Huang-chi Lin, Pai-Cheng Lin, J. Yen
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引用次数: 72

Abstract

Background: Many concerns have been raised regarding the Diagnostic and Statistical Manual of Mental Disorders (5th ed.; DSM-5) criteria for Internet gaming disorder and International Classification of Diseases, 11th Revision (ICD-11) criteria for gaming disorder. Aims: In this study, we demonstrated the diagnostic validity of each criterion for Internet gaming disorder in the DSM-5 in terms of their intensity and frequency thresholds and evaluated functional impairments, unhealthy behaviors and complications among adults with Internet gaming disorder and gaming disorder. Methods: We recruited 69 subjects with Internet gaming disorder, 69 regular gamers and 69 controls without regular gaming based on diagnostic interviewing conducted by a psychiatrist according to the DSM-5 Internet gaming disorder criteria. Results: Except for the ‘deceiving’ and ‘escapism’ criteria, all criteria for Internet gaming disorder had a diagnostic accuracy ranging from 84.7% to 93.5% in differentiating between adults with Internet gaming disorder and regular gamers. A total of 44 participants with Internet gaming disorder (63.8%) fulfilled the gaming disorder criteria. In addition, 89% and 100% of the Internet gaming disorder and gaming disorder groups, respectively, had academic, occupational or social functional impairment. Both the Internet gaming disorder and gaming disorder groups had higher rates of delayed sleep phase syndrome and insomnia. The gaming disorder group also had a higher obesity proportion. Conclusion: The ‘deceiving’ and ‘escapism’ criteria had relatively lower diagnostic accuracy. Both the Internet gaming disorder and gaming disorder groups demonstrated functional impairments and unhealthy behaviors. They also exhibited complications, such as obesity and sleep disorders. These results support the utility of the DSM-5 Internet gaming disorder and ICD-11 gaming disorder criteria in identifying individuals who need treatment for both gaming addiction symptoms and complications resulting from the addiction.
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DSM-5和ICD-11中与网络游戏障碍相关的有效性、功能损害和并发症
背景:关于《精神障碍诊断与统计手册》(第5版;DSM-5)网络游戏障碍的标准和国际疾病分类,第11版(ICD-11)游戏障碍的标准。目的:在本研究中,我们从强度和频率阈值方面论证了DSM-5中网络游戏障碍各标准的诊断有效性,并评估了成人网络游戏障碍和游戏障碍的功能障碍、不健康行为和并发症。方法:采用精神科医师根据DSM-5网络游戏障碍诊断标准进行的诊断性访谈,招募网络游戏障碍患者69例,常规游戏者69例,非常规游戏者69例。结果:除“欺骗”和“逃避”标准外,所有网络游戏障碍标准对成人网络游戏障碍与普通游戏者的诊断准确率在84.7% ~ 93.5%之间。共有44名网络游戏障碍参与者(63.8%)符合游戏障碍标准。此外,89%和100%的网络游戏障碍组和游戏障碍组分别有学术、职业或社会功能障碍。网络游戏障碍组和游戏障碍组都有较高的睡眠阶段延迟综合症和失眠症发生率。游戏成瘾组的肥胖比例也更高。结论:“欺骗”和“逃避”标准诊断准确率较低。网络游戏障碍组和游戏障碍组都表现出功能障碍和不健康行为。他们还表现出并发症,如肥胖和睡眠障碍。这些结果支持DSM-5网络游戏障碍和ICD-11游戏障碍标准在识别需要治疗游戏成瘾症状和成瘾并发症的个体方面的效用。
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