Considerations of Game Dynamics and Mechanics in College Students' Use of Mobile Games for Learning

IF 0.9 Q3 EDUCATION & EDUCATIONAL RESEARCH International Journal of Mobile and Blended Learning Pub Date : 2022-04-01 DOI:10.4018/ijmbl.309739
Pengiran Shaiffadzillah Pengiran Omarali
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Abstract

Mobile phone ownership has grown exponentially over the years with the development of many forms of mobile applications that replicate, if not replace, existing real-world technologies. The mobile games market follows this trend, usurping the video games console and computer games market with mobile game apps offering multiplayer and networked mobility. Educational mobile games have their own niche, but at the same time many games made for self-entertainment can be re-purposed into teaching and learning, provided the game dynamics and mechanics are sufficiently present for active learning to take place. This paper is an early literature review and preliminary study on identifying students' perception of certain game dynamics and game mechanics so that in turn any decision in introducing mobile game apps into learning is able to measure their relevance and appropriateness to the target student user. The study employed factor analysis to construct a six-factor model that can be used in measuring students' preferences for, and aversions to, specific game dynamics and mechanics.
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大学生使用手机游戏学习的游戏动力学和机制思考
多年来,随着各种形式的移动应用程序的发展,移动电话的拥有量呈指数级增长,这些应用程序即使不能取代,也可以复制现有的现实世界技术。手机游戏市场也遵循这一趋势,通过提供多人游戏和网络移动性的手机游戏应用,占领了视频游戏机和电脑游戏市场。教育类手机游戏有自己的细分市场,但与此同时,许多自娱自乐的游戏也可以被重新用于教学和学习,前提是游戏动态和机制足以让主动学习发生。本文是一篇早期文献综述和初步研究,旨在确定学生对某些游戏动态和游戏机制的感知,从而在学习中引入手机游戏应用的任何决策都能够衡量它们对目标学生用户的相关性和适当性。该研究采用因素分析构建了一个六因素模型,可用于衡量学生对特定游戏动态和机制的偏好和厌恶。
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来源期刊
International Journal of Mobile and Blended Learning
International Journal of Mobile and Blended Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.30
自引率
7.10%
发文量
23
期刊介绍: The primary mission of the International Journal of Mobile and Blended Learning (IJMBL) is to provide insight and understanding into the role of innovative learning theory and practice in an increasingly mobile and pervasive technological environment. As technology enables a more seamless experience of device-supported learning worlds that may integrate mobile, embedded, augmented, and immersive technologies, researchers, professionals, and academicians may expect to see increasing interest and activity in blended approaches to learning. IJMBL brings together experts at the forefront of this field, in both technology and pedagogical practice, and assists them in the development and dissemination of new approaches to both mobile and blended learning.
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