Virtual Reality Training for Public Speaking—A QUEST-VR Framework Validation

Q1 Computer Science Frontiers in ICT Pub Date : 2017-06-19 DOI:10.3389/fict.2017.00013
Sandra Poeschl
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引用次数: 28

Abstract

Good public speaking skills are essential in many professions as well as everyday life, but speech anxiety is a common problem. While it is established that public speaking training in Virtual Reality is effective, comprehensive studies on the underlying factors that contribute to this success are rare. The QUEST-VR framework for evaluation of VR applications is presented that includes system features, user factors, and moderating variables. Based on this framework, variables that are postulated to influence the quality of a public speaking training application were selected for a first validation study. In a cross-sectional, repeated measures laboratory study (N = 36 undergraduate students; 36% men, 64% women, mean age = 26.42 years (SD = 3.42)), the effects of task difficulty (independent variable), ability to concentrate, fear of public speaking, and social presence (covariates) on public speaking performance (dependent variable) in a virtual training scenario were analyzed, using stereoscopic visualization on a screen. The results indicate that the covariates moderate the effect of task difficulty on speech performance, turning it into a non-significant effect. Further interrelations are explored. The presenter’s reaction to the virtual agents in the audience shows a tendency of overlap of explained variance with task difficulty. This underlines the need for more studies dedicated to the interaction of contributing factors for determining the quality of VR public speaking applications.
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公共演讲的虚拟现实训练-一个任务- vr框架验证
良好的演讲技巧在许多职业和日常生活中都是必不可少的,但演讲焦虑是一个常见的问题。虽然在虚拟现实中进行公开演讲训练是有效的,但对促成这种成功的潜在因素的全面研究却很少。提出了用于评估VR应用程序的QUEST-VR框架,其中包括系统功能、用户因素和调节变量。基于这个框架,我们选择了假设会影响公共演讲培训应用质量的变量进行第一次验证研究。在横断面重复测量实验室研究中(N = 36名本科生;在虚拟训练场景中,研究对象(男性36%,女性64%,平均年龄26.42岁(SD = 3.42)),利用屏幕立体视觉分析任务难度(自变量)、注意力集中能力、对公开演讲的恐惧和社交存在(协变量)对公开演讲表现(因变量)的影响。结果表明,协变量调节了任务难度对言语表现的影响,使其变为不显著的影响。进一步探讨相互关系。演示者对听众虚拟代理的反应呈现出解释方差与任务难度重叠的趋势。这强调了需要更多的研究,致力于决定VR公开演讲应用质量的贡献因素之间的相互作用。
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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