Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices

Frederic Kerber, Michael Mauderer, A. Krüger
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引用次数: 1

Abstract

This paper presents a model allowing inferences of perceivable screen content in relation to position and orientation of mobile or wearable devices with respect to their user. The model is based on findings from vision science and allows prediction of a value of effective resolution that can be perceived by a user. It considers distance and angle between the device and the eyes of the observer as well as the resulting retinal eccentricity when the device is not directly focused but observed in the periphery. To validate our model, we conducted a study with 12 participants. Based on our results, we outline implications for the design of mobile applications that are able to adapt themselves to facilitate information throughput and usability.
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基于腕带设备位置和方向的感知屏幕分辨率建模
本文提出了一种模型,允许根据移动或可穿戴设备相对于其用户的位置和方向推断可感知的屏幕内容。该模型基于视觉科学的发现,并允许预测用户可以感知的有效分辨率值。它考虑了设备与观察者眼睛之间的距离和角度,以及当设备不是直接聚焦而是在外围观察时所产生的视网膜偏心。为了验证我们的模型,我们进行了一项有12名参与者的研究。根据我们的研究结果,我们概述了移动应用程序设计的含义,这些应用程序能够自我调整以促进信息吞吐量和可用性。
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