Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality

Comput. Pub Date : 2023-07-01 DOI:10.3390/computers12070134
Are Dæhlen, I. Heldal, Qasim Ali
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Abstract

Oculomotor dysfunctions (OMDs) are problems relating to coordination and accuracy of eye movements for processing visual information. Eye-tracking (ET) technologies show great promise in the identification of OMDs. However, current computer technologies for vision screening are specialized devices with limited screen size and the inability to measure depth, while visual field and depth are important information for detecting OMDs. In this experimental study, we examine the possibilities of immersive virtual reality (VR) technologies compared with laptop technologies for increased user experiences, presence, immersiveness, and the use of serious games for identifying OMDs. The results present increased interest in VR-based screening, motivating users to focus better using VR applications free from outside distractions. These limitations currently include lower performance and confidence in results of identifying OMDs with the used HMDs. Using serious games for screening in VR is also estimated to have great potential for developing a more robust vision screening tool, especially for younger children.
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支持筛选眼动问题的技术:对虚拟现实的挑战
眼动功能障碍(OMDs)是一种与处理视觉信息时眼球运动的协调性和准确性有关的问题。眼动追踪(ET)技术在识别眼动障碍方面显示出巨大的前景。然而,目前用于视觉筛查的计算机技术是专门的设备,屏幕尺寸有限,无法测量深度,而视野和深度是检测omd的重要信息。在这项实验研究中,我们研究了沉浸式虚拟现实(VR)技术与笔记本电脑技术相比,在增加用户体验、存在感、沉浸感和使用严肃游戏来识别omd方面的可能性。结果显示,人们对基于VR的筛选越来越感兴趣,这促使用户在不受外界干扰的情况下更好地使用VR应用程序。这些限制目前包括较低的性能和对使用的hmd识别omd结果的置信度。据估计,在VR中使用严肃游戏进行筛查也有很大的潜力,可以开发出更强大的视力筛查工具,特别是针对年幼的儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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