ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications

Michael Nebeling, Janet Nebeling, Ao Yu, Rob Rumble
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引用次数: 64

Abstract

The latest generations of smartphones with built-in AR capabilities enable a new class of mobile apps that merge digital and real-world content depending on a user's task, context, and preference. But even experienced mobile app designers face significant challenges: creating 2D/3D AR content remains difficult and time-consuming, and current mobile prototyping tools do not support AR views. There are separate tools for this; however, they require significant technical skill. This paper presents ProtoAR which supplements rapid physical prototyping using paper and Play-Doh with new mobile cross-device multi-layer authoring and interactive capture tools to generate mobile screens and AR overlays from paper sketches, and quasi-3D content from 360-degree captures of clay models. We describe how ProtoAR evolved over four design jams with students to enable interactive prototypes of mobile AR apps in less than 90 minutes, and discuss the advantages and insights ProtoAR can give designers.
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ProtoAR:移动增强现实应用的快速物理数字原型
内置AR功能的最新一代智能手机使一类新的移动应用程序能够根据用户的任务、环境和偏好将数字和现实内容融合在一起。但即使是经验丰富的移动应用设计师也面临着巨大的挑战:创建2D/3D AR内容仍然困难且耗时,并且当前的移动原型工具不支持AR视图。有单独的工具;然而,他们需要大量的技术技能。本文介绍了ProtoAR,它补充了使用纸和Play-Doh的快速物理原型,以及新的移动跨设备多层创作和交互式捕获工具,可以从纸草图生成移动屏幕和AR叠加,以及从360度捕获粘土模型生成准3d内容。我们描述了ProtoAR如何在四次设计堵塞中与学生一起发展,在不到90分钟的时间内实现移动AR应用程序的交互式原型,并讨论了ProtoAR可以给设计师带来的优势和见解。
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