Implementing a Gamified application for a Risk Management course

Lohana Lema Moreta, Antonio Cevallos Gamboa, Maria Gabriela Palacios
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引用次数: 6

Abstract

Gamification is a technique that, through the use of game elements, encourages users to learn and create opportunities to explore issues that necessarily must be approached from a theoretical perspective. For example, theories related to risk management. This work implements a proposal of a Gamified Web Application to strengthen the teaching of risk management. The building of the application focuses particularly on the stages of identification, analysis and mitigation of risks in technological projects. The findings of this study shows, through the use of decision tree, why Gamification is a suitable framework for the issues raised in comparison with other game based learning techniques. In addition to the theoretical contribution, the study provides an implementation of a web application, built according to Gamification Framework 6D. The application can be used to teach risk management and for future experimentation use to prove the effectiveness of Gamification in contrast to a traditional teaching method.
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实现风险管理课程的游戏化应用程序
游戏化是一种技术,通过使用游戏元素,鼓励用户学习并创造机会探索必须从理论角度处理的问题。例如,风险管理相关的理论。本文提出了一个游戏化的Web应用程序来加强风险管理的教学。应用程序的构建特别侧重于技术项目中识别、分析和减轻风险的各个阶段。本研究的结果表明,通过使用决策树,为什么与其他基于游戏的学习技术相比,游戏化是解决问题的合适框架。除了理论贡献之外,该研究还提供了一个根据游戏化框架6D构建的web应用程序的实现。该应用程序可用于教授风险管理,并用于未来的实验,以证明与传统教学方法相比,游戏化的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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