A MODEL FOR THE CREATION OF SCRIPTED SEQUENCES FOR SERIOUS GAME APPLICATIONS

Liudvikas Dapšys
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Abstract

This article presents a method for presenting information in an interactive application, using a method that video games use to create narrative – scripted sequences – while following the principles of instructional design. A model for creating such sequences is also presented, inspired by a similar model for adventure video games. Five adventure video games were analysed to create this model. The created application has several advantages over real-life presentations: 1) the user does not physically have to appear at the location of the presentation, 2) the user can stop and start the presentation at a convenient time, and 3) the application may be more engaging than a recording of a real-life presentation.
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为严肃游戏应用程序创建脚本序列的模型
本文介绍了一种在交互式应用程序中呈现信息的方法,使用了电子游戏用于创建叙事(脚本序列)的方法,同时遵循教学设计原则。受冒险电子游戏类似模型的启发,本文还提出了创建此类序列的模型。我们分析了五款冒险电子游戏来创建这个模型。与现实生活中的演示相比,创建的应用程序有几个优点:1)用户不必亲自出现在演示的位置,2)用户可以在方便的时候停止和开始演示,3)应用程序可能比记录现实生活中的演示更吸引人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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