Crowd (soft) control: moving beyond the opportunistic

John P. Rula, F. Bustamante
{"title":"Crowd (soft) control: moving beyond the opportunistic","authors":"John P. Rula, F. Bustamante","doi":"10.1145/2162081.2162086","DOIUrl":null,"url":null,"abstract":"A number of novel wireless networked services, ranging from participatory sensing to social networking, leverage the increasing capabilities of mobile devices and the movements of the individuals carrying them. For many of these systems, their effectiveness fundamentally depends on coverage and the particular mobility patterns of the participants. Given the strong spatial and temporal regularity of human mobility, the needed coverage can typically only be attained through a large participant base.\n In this paper we explore an alternative approach to attain coverage without scale -- (soft) controlling the movement of participants. We present Crowd Soft Control (CSC), an approach to exert limited control over the temporal and spatial movements of mobile users by leveraging the built-in incentives of location-based gaming and social applications. By pairing network services with these location-based apps, CSC allows researchers to use an application's incentives (e.g. game objectives) to control the movement of participating users, increasing the effectiveness and efficiency of the associated network service. After outlining the case for Crowd Soft Control, we present an initial prototype of our ideas and discuss potential benefits and costs in the context of two case studies.","PeriodicalId":88972,"journal":{"name":"Proceedings. IEEE Workshop on Mobile Computing Systems and Applications","volume":"472 1","pages":"3"},"PeriodicalIF":0.0000,"publicationDate":"2012-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"32","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE Workshop on Mobile Computing Systems and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2162081.2162086","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 32

Abstract

A number of novel wireless networked services, ranging from participatory sensing to social networking, leverage the increasing capabilities of mobile devices and the movements of the individuals carrying them. For many of these systems, their effectiveness fundamentally depends on coverage and the particular mobility patterns of the participants. Given the strong spatial and temporal regularity of human mobility, the needed coverage can typically only be attained through a large participant base. In this paper we explore an alternative approach to attain coverage without scale -- (soft) controlling the movement of participants. We present Crowd Soft Control (CSC), an approach to exert limited control over the temporal and spatial movements of mobile users by leveraging the built-in incentives of location-based gaming and social applications. By pairing network services with these location-based apps, CSC allows researchers to use an application's incentives (e.g. game objectives) to control the movement of participating users, increasing the effectiveness and efficiency of the associated network service. After outlining the case for Crowd Soft Control, we present an initial prototype of our ideas and discuss potential benefits and costs in the context of two case studies.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
群体(软)控制:超越机会主义者
许多新颖的无线网络服务,从参与式传感到社交网络,利用了移动设备日益增强的功能和携带它们的个人的运动。对于许多此类系统而言,其有效性从根本上取决于覆盖范围和参与者的特定流动模式。考虑到人类流动性在空间和时间上的强烈规律性,所需的覆盖通常只能通过一个大的参与者基础来实现。在本文中,我们探索了一种替代方法来获得无规模的覆盖-(软)控制参与者的运动。我们提出了群体软控制(CSC),这是一种利用基于位置的游戏和社交应用的内置激励机制,对移动用户的时间和空间运动施加有限控制的方法。通过将网络服务与这些基于位置的应用程序配对,CSC允许研究人员使用应用程序的激励(例如游戏目标)来控制参与用户的移动,从而提高相关网络服务的有效性和效率。在概述了人群软控制的案例之后,我们展示了我们想法的初始原型,并在两个案例研究的背景下讨论了潜在的收益和成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
HotMobile '22: The 23rd International Workshop on Mobile Computing Systems and Applications, Tempe, Arizona, USA, March 9 - 10, 2022 Splitting the bill for mobile data with SIMlets Quantifying the potential of ride-sharing using call description records Enabling the transition to the mobile web with WebSieve The case for psychological computing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1