PINTER: interactive storytelling with physiological input

Stephen W. Gilroy, J. Porteous, Fred Charles, M. Cavazza
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引用次数: 10

Abstract

The dominant interaction paradigm in Interactive Storytelling (IS) systems so far has been active interventions by the user by means of a variety of modalities. PINTER is an IS system that uses physiological inputs - surface electromyography (EMG) and galvanic skin response (GSR) [1] - as a form of passive interaction, opening up the possibility of the use of traditional filmic techniques [2, 3] to implement IS without requiring immersion-breaking interactive responses. The goal of this demonstration is to illustrate the ways in which passive interaction combined with filmic visualisation, dialogue and music, and a plan-based narrative generation approach can form a new basis for an adaptive interactive narrative.
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PINTER:带有生理输入的互动故事叙述
到目前为止,在交互式故事叙述(IS)系统中占主导地位的交互范式是用户通过各种方式的积极干预。PINTER是一种使用生理输入(表面肌电图(EMG)和皮肤电反应(GSR)[1])作为被动交互形式的is系统,开辟了使用传统电影技术[2,3]来实现is的可能性,而不需要打破沉浸式交互响应。这个演示的目的是说明被动互动与电影视觉化、对话和音乐结合的方式,以及基于计划的叙事生成方法可以形成适应性互动叙事的新基础。
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