Nurhalimah, Belva Putri Salsabila, Omi Haryati, Wartonah, Endang Banon
{"title":"The Effect of Online Game Addiction on Violent Behavior in High School Students","authors":"Nurhalimah, Belva Putri Salsabila, Omi Haryati, Wartonah, Endang Banon","doi":"10.56293/ijasr.2022.5504","DOIUrl":null,"url":null,"abstract":"Addictive behavior online games the point where teenagers become dependent and lose control. Habits play game online in adolescents lead to changes in character such to become aggressive. Aggressive behavior not only in physical but also take of aggression anger and hostility can hurt people. This study to determine relationship between addictive behavior online games with aggressive behavior of High School students. Type research quantitative cross sectional approach. Population all students of class X-XI of SMAN at Tambun Utara. Sample using total sampling. Instrument used instrument by Chen and Chang (2008) for level online game addiction and the Buss-Perry Aggression Questionnaire Scale (BPAQ) for level aggressive behavior. Analysis data used descriptive statistical and chi-square. The results, it is known characteristics respondents are dominated by boy (63.1%) coming from class XI (64.1%) and 17 years old (47.6%), the type of online game most often played is Mobile Legend (62.1%) with playing duration for 3 hours (62.1%), high online game addiction (52.4%), and high aggressive behavior (57.3%). And results chi square test obtained that p-value of p= 0.001 with = 0.05 (p-value","PeriodicalId":13763,"journal":{"name":"International Journal of Applied Science and Engineering Research","volume":"11 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Applied Science and Engineering Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56293/ijasr.2022.5504","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Addictive behavior online games the point where teenagers become dependent and lose control. Habits play game online in adolescents lead to changes in character such to become aggressive. Aggressive behavior not only in physical but also take of aggression anger and hostility can hurt people. This study to determine relationship between addictive behavior online games with aggressive behavior of High School students. Type research quantitative cross sectional approach. Population all students of class X-XI of SMAN at Tambun Utara. Sample using total sampling. Instrument used instrument by Chen and Chang (2008) for level online game addiction and the Buss-Perry Aggression Questionnaire Scale (BPAQ) for level aggressive behavior. Analysis data used descriptive statistical and chi-square. The results, it is known characteristics respondents are dominated by boy (63.1%) coming from class XI (64.1%) and 17 years old (47.6%), the type of online game most often played is Mobile Legend (62.1%) with playing duration for 3 hours (62.1%), high online game addiction (52.4%), and high aggressive behavior (57.3%). And results chi square test obtained that p-value of p= 0.001 with = 0.05 (p-value