{"title":"I Learn Better Alone! Collaborative and Individual Word Learning With a Child and Adult Robot","authors":"Alireza M. Kamelabad, G. Skantze","doi":"10.1145/3568162.3577004","DOIUrl":null,"url":null,"abstract":"The use of social robots as a tool for language learning has been studied quite extensively recently. Although their effectiveness and comparison with other technologies are well studied, the effects of the robot's appearance and the interaction setting have received less attention. As educational robots are envisioned to appear in household or school environments, it is important to investigate how their designed persona or interaction dynamics affect learning outcomes. In such environments, children may do the activities together or alone or perform them in the presence of an adult or another child. In this regard, we have identified two novel factors to investigate: the robot's perceived age (adult or child) and the number of learners interacting with the robot simultaneously (one or two). We designed an incidental word learning card game with the Furhat robot and ran a between-subject experiment with 75 middle school participants. We investigated the interactions and effects of children's word learning outcomes, speech activity, and perception of the robot's role. The results show that children who played alone with the robot had better word retention and anthropomorphized the robot more, compared to those who played in pairs. Furthermore, unlike previous findings from human-human interactions, children did not show different behaviors in the presence of a robot designed as an adult or a child. We discuss these factors in detail and make a novel contribution to the direct comparison of collaborative versus individual learning and the new concept of the robot's age.","PeriodicalId":36515,"journal":{"name":"ACM Transactions on Human-Robot Interaction","volume":"7 1","pages":""},"PeriodicalIF":4.2000,"publicationDate":"2023-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Human-Robot Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3568162.3577004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ROBOTICS","Score":null,"Total":0}
引用次数: 0
Abstract
The use of social robots as a tool for language learning has been studied quite extensively recently. Although their effectiveness and comparison with other technologies are well studied, the effects of the robot's appearance and the interaction setting have received less attention. As educational robots are envisioned to appear in household or school environments, it is important to investigate how their designed persona or interaction dynamics affect learning outcomes. In such environments, children may do the activities together or alone or perform them in the presence of an adult or another child. In this regard, we have identified two novel factors to investigate: the robot's perceived age (adult or child) and the number of learners interacting with the robot simultaneously (one or two). We designed an incidental word learning card game with the Furhat robot and ran a between-subject experiment with 75 middle school participants. We investigated the interactions and effects of children's word learning outcomes, speech activity, and perception of the robot's role. The results show that children who played alone with the robot had better word retention and anthropomorphized the robot more, compared to those who played in pairs. Furthermore, unlike previous findings from human-human interactions, children did not show different behaviors in the presence of a robot designed as an adult or a child. We discuss these factors in detail and make a novel contribution to the direct comparison of collaborative versus individual learning and the new concept of the robot's age.
期刊介绍:
ACM Transactions on Human-Robot Interaction (THRI) is a prestigious Gold Open Access journal that aspires to lead the field of human-robot interaction as a top-tier, peer-reviewed, interdisciplinary publication. The journal prioritizes articles that significantly contribute to the current state of the art, enhance overall knowledge, have a broad appeal, and are accessible to a diverse audience. Submissions are expected to meet a high scholarly standard, and authors are encouraged to ensure their research is well-presented, advancing the understanding of human-robot interaction, adding cutting-edge or general insights to the field, or challenging current perspectives in this research domain.
THRI warmly invites well-crafted paper submissions from a variety of disciplines, encompassing robotics, computer science, engineering, design, and the behavioral and social sciences. The scholarly articles published in THRI may cover a range of topics such as the nature of human interactions with robots and robotic technologies, methods to enhance or enable novel forms of interaction, and the societal or organizational impacts of these interactions. The editorial team is also keen on receiving proposals for special issues that focus on specific technical challenges or that apply human-robot interaction research to further areas like social computing, consumer behavior, health, and education.