Developing an Objective Refereeing System for Fencing: Using Pose Estimation Algorithms and Expert Knowledge Systems to Determine Priority and Ensure Fairness

IF 1.7 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE ADCAIJ-Advances in Distributed Computing and Artificial Intelligence Journal Pub Date : 2023-04-29 DOI:10.5121/csit.2023.130710
Haokai Zhou, Aleksandr Smolin
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Abstract

Fencers in foil and sabre are often concerned with their referees' preferences when determining priority, which determines who receives the point in a bout [1]. Oftentimes, humans fail to rationally determine priority and apply the rules fairly, leading to inconsistencies in decisions in the same bout. This often causes heated arguments and much discord in fencing competitions [2]. This paper develops software to identify fencers on a video recording, locate key points in their body's structure, record their movements and critical metrics about their performance, and match them with an objective expert knowledge system in order to determine who truly has priority at any given time in the match. We tested out several pose estimation algorithms, such as Yolov5, Yolov7, and MediaPipe in order to determine which one has better accuracy and performance in order to be able to deliver precise, unbiased, and fair refereeing decisions in a short period of time, and then allow the referees to reference the logic behind the decision, as well as see all the data that the decision was based upon in order to validate its veracity [3][4]. We also use caching technology to be able to quickly reload and review previous decisions in case any doubt about the bout's outcome arises post-fact.
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开发一个客观的击剑裁判系统:使用姿态估计算法和专家知识系统来确定优先级和确保公平性
花剑和佩剑的击剑运动员在确定优先级时通常会考虑裁判员的偏好,这决定了谁在一回合中获得分数[1]。通常情况下,人类无法理性地确定优先级并公平地应用规则,导致同一回合的决策不一致。这经常在击剑比赛中引起激烈的争论和许多不和谐[2]。本文开发了一种软件来识别视频记录中的击剑运动员,定位他们身体结构的关键点,记录他们的动作和表现的关键指标,并将其与客观的专家知识系统相匹配,以确定谁在比赛的任何给定时间真正具有优先权。我们测试了几种姿态估计算法,如Yolov5, Yolov7和MediaPipe,以确定哪一种具有更好的准确性和性能,以便能够在短时间内提供精确,公正和公平的裁判决策,然后让裁判参考决策背后的逻辑,以及查看决策所基于的所有数据,以验证其准确性[3][4]。我们还使用缓存技术,以便能够快速重新加载和查看之前的决定,以防事后对回合结果产生任何疑问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
22
审稿时长
4 weeks
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