THE USE OF QUIZIZZ AS A GAME-BASED LEARNING TOOL IN IMPROVING THE MASTERY OF GRAMMAR: LOW-PROFICIENT L2 LEARNERS’ PERCEPTIONS

Nor Dawirah Rahman
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Abstract

It is indubitable that in this digital age, a plethora of game-based platforms have been used globally to teach students English at all levels. It is also imperative to explore the degree of effectiveness of using gamification in English language acquisition so that its benefits in educational settings can be boosted to the fullest. In congruence with that, this paper gleans into low-proficient L2 learners' perceptions towards the use of Quizizz, a game-based learning tool, towards improving their mastery of English grammar, a pivotal element of acquiring English at the tertiary educational level. This study employed a questionnaire to collect quantitative data from 65 students at Universiti Malaysia Sabah who took the Essential Communication Skills subject. Two parts of the questions posed in the questionnaire are Part A, which is on a 5-point Likert scale and comprises ten questions on students' perceptions of Quizizz features and grammar mastery, and Part B, which consists of one checkbox question with four options on the challenges of using Quizizz. The data yielded positive perceptions that the use of Quizizz is indeed a helpful tool to improve students' grasp of English grammar, and most respondents perceived internet connection issues, distraction from the timing and touch screen’s sensitivity that led to accidental incorrect responses, and jitters when answering questions as the central challenges of using Quizizz. Positive feedback obtained from this study serves as supportive evidence that Quizizz should be constantly and broadly used at the university level for low-proficient students to learn and practise grammar lessons and ultimately level up their comprehension of English grammar. At the same time, educators and educational institutions can take some apt measures to address the challenges so that the benefits of learning English grammar through Quizizz can be optimised.
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测验作为一种基于游戏的学习工具在提高语法掌握中的应用:低熟练度第二语言学习者的认知
毫无疑问,在这个数字时代,全球各地都在使用大量基于游戏的平台来教授各个层次的学生英语。探索在英语语言习得中使用游戏化的有效性也很有必要,这样它在教育环境中的好处才能得到最大限度的发挥。与此相一致的是,本文收集了低水平的第二语言学习者对使用Quizizz(一种基于游戏的学习工具)来提高他们对英语语法的掌握的看法,这是在高等教育水平学习英语的关键因素。本研究采用问卷调查的方式收集了马来西亚沙巴大学65名修读“基本沟通技巧”课程的学生的定量数据。问卷中提出的两个问题是A部分,这是一个5分的李克特量表,包括10个问题,关于学生对Quizizz功能和语法掌握的看法,B部分,包括一个带有四个选项的复选框问题,关于使用Quizizz的挑战。数据显示,使用Quizizz确实是提高学生对英语语法掌握的有用工具,大多数受访者认为互联网连接问题,对时间和触摸屏的敏感性的干扰导致意外的错误反应,以及回答问题时的紧张是使用Quizizz的主要挑战。从本研究中获得的积极反馈作为支持性证据,表明Quizizz应该在大学水平上不断广泛地用于低水平学生学习和练习语法课程,最终提高他们对英语语法的理解水平。与此同时,教育工作者和教育机构可以采取一些适当的措施来应对这些挑战,这样通过Quizizz学习英语语法的好处就可以得到优化。
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
29
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