A Narrative Sentence Planner and Structurer for Domain Independent, Parameterizable Storytelling

Q1 Arts and Humanities Dialogue and Discourse Pub Date : 2019-05-01 DOI:10.5087/DAD.2019.103
S. Lukin, M. Walker
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引用次数: 8

Abstract

Storytelling is an integral part of daily life and a key part of how we share information and connect with others. The ability to use Natural Language Generation (NLG) to produce stories that are tailored and adapted to the individual reader could have large impact in many different applications. However, one reason that this has not become a reality to date is the NLG story gap, a disconnect between the plan-type representations that story generation engines produce, and the linguistic representations needed by NLG engines. Here we describe Fabula Tales, a storytelling system supporting both story generation and NLG. With manual annotation of texts from existing stories using an intuitive user interface, Fabula Tales automatically extracts the underlying story representation and its accompanying syntactically grounded representation. Narratological and sentence planning parameters are applied to these structures to generate different versions of the story. We show how our storytelling system can alter the story at the sentence level, as well as the discourse level. We also show that our approach can be applied to different kinds of stories by testing our approach on both Aesop’s Fables and first-person blogs posted on social media. The content and genre of such stories varies widely, supporting our claim that our approach is general and domain independent. We then conduct several user studies to evaluate the generated story variations and show that Fabula Tales’ automatically produced variations are perceived as more immediate, interesting, and correct, and are preferred to a baseline generation system that does not use narrative parameters.
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面向领域独立、可参数化的故事叙述句子规划器和结构器
讲故事是日常生活中不可或缺的一部分,也是我们分享信息和与他人联系的关键部分。使用自然语言生成(NLG)生成适合个人读者的故事的能力可能会对许多不同的应用程序产生重大影响。然而,到目前为止,这还没有成为现实的一个原因是NLG故事差距,即故事生成引擎产生的计划类型表示与NLG引擎所需的语言表示之间的脱节。在这里,我们描述Fabula Tales,这是一个支持故事生成和NLG的讲故事系统。通过使用直观的用户界面对现有故事中的文本进行手动注释,Fabula Tales自动提取潜在的故事表示及其伴随的语法基础表示。叙事学和句子规划参数应用于这些结构,以产生不同版本的故事。我们展示了我们的讲故事系统如何在句子层面以及话语层面改变故事。通过在伊索寓言和社交媒体上发布的第一人称博客上测试我们的方法,我们也证明了我们的方法可以应用于不同类型的故事。这些故事的内容和类型差异很大,这支持了我们的方法是通用的和独立于领域的说法。然后,我们进行了几个用户研究来评估生成的故事变体,结果表明,《Fabula Tales》自动生成的故事变体被认为更直接、更有趣、更正确,并且比不使用叙事参数的基线生成系统更受欢迎。
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来源期刊
Dialogue and Discourse
Dialogue and Discourse Arts and Humanities-Language and Linguistics
CiteScore
1.90
自引率
0.00%
发文量
7
审稿时长
12 weeks
期刊介绍: D&D seeks previously unpublished, high quality articles on the analysis of discourse and dialogue that contain -experimental and/or theoretical studies related to the construction, representation, and maintenance of (linguistic) context -linguistic analysis of phenomena characteristic of discourse and/or dialogue (including, but not limited to: reference and anaphora, presupposition and accommodation, topicality and salience, implicature, ---discourse structure and rhetorical relations, discourse markers and particles, the semantics and -pragmatics of dialogue acts, questions, imperatives, non-sentential utterances, intonation, and meta--communicative phenomena such as repair and grounding) -experimental and/or theoretical studies of agents'' information states and their dynamics in conversational interaction -new analytical frameworks that advance theoretical studies of discourse and dialogue -research on systems performing coreference resolution, discourse structure parsing, event and temporal -structure, and reference resolution in multimodal communication -experimental and/or theoretical results yielding new insight into non-linguistic interaction in -communication -work on natural language understanding (including spoken language understanding), dialogue management, -reasoning, and natural language generation (including text-to-speech) in dialogue systems -work related to the design and engineering of dialogue systems (including, but not limited to: -evaluation, usability design and testing, rapid application deployment, embodied agents, affect detection, -mixed-initiative, adaptation, and user modeling). -extremely well-written surveys of existing work. Highest priority is given to research reports that are specifically written for a multidisciplinary audience. The audience is primarily researchers on discourse and dialogue and its associated fields, including computer scientists, linguists, psychologists, philosophers, roboticists, sociologists.
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