{"title":"The flow and self efficacy of sixth grade students under Scratch programming learning","authors":"A. Lai, Shi Guo","doi":"10.1109/ICECENG.2011.6056787","DOIUrl":null,"url":null,"abstract":"Due to the complexity of its syntax and unfriendly programming environment of the traditional computer language, teaching the students in the elementary school to learn computer programming is impossible. On the contrary, a visualized programming environment such as MIT Scratch will be suitable for the young students to learn. Nevertheless, there is little research to study the suitability of the visualized programming environment. As a result, this study adopts MIT Scratch as a learning tool and conducts an experiment to investigate the flow and self-efficacy of programming of sixth grade students (n=121). Furthermore, the peer coaching strategy is integrated into this study to survey its effectiveness.","PeriodicalId":6336,"journal":{"name":"2011 International Conference on Electrical and Control Engineering","volume":"8 1","pages":"6915-6919"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Electrical and Control Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICECENG.2011.6056787","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Due to the complexity of its syntax and unfriendly programming environment of the traditional computer language, teaching the students in the elementary school to learn computer programming is impossible. On the contrary, a visualized programming environment such as MIT Scratch will be suitable for the young students to learn. Nevertheless, there is little research to study the suitability of the visualized programming environment. As a result, this study adopts MIT Scratch as a learning tool and conducts an experiment to investigate the flow and self-efficacy of programming of sixth grade students (n=121). Furthermore, the peer coaching strategy is integrated into this study to survey its effectiveness.