The flow and self efficacy of sixth grade students under Scratch programming learning

A. Lai, Shi Guo
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引用次数: 1

Abstract

Due to the complexity of its syntax and unfriendly programming environment of the traditional computer language, teaching the students in the elementary school to learn computer programming is impossible. On the contrary, a visualized programming environment such as MIT Scratch will be suitable for the young students to learn. Nevertheless, there is little research to study the suitability of the visualized programming environment. As a result, this study adopts MIT Scratch as a learning tool and conducts an experiment to investigate the flow and self-efficacy of programming of sixth grade students (n=121). Furthermore, the peer coaching strategy is integrated into this study to survey its effectiveness.
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六年级学生Scratch编程学习的心流与自我效能感
传统计算机语言由于其语法的复杂性和编程环境的不友好性,使小学的学生学习计算机程序设计是不可能的。相反,像MIT Scratch这样的可视化编程环境更适合年轻学生学习。然而,很少有研究来研究可视化编程环境的适用性。因此,本研究采用MIT Scratch作为学习工具,对六年级学生的程序设计流程和自我效能感进行了实验研究(n=121)。此外,本研究亦将同伴辅导策略纳入本研究,以调查其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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