Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Informatics in Education Pub Date : 2022-03-25 DOI:10.15388/infedu.2023.04
Servet Kılıç
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引用次数: 1

Abstract

This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the experimental group's project development process was enriched with gamification elements. We collected data from the CoI survey, transcript analysis of online discussions, and interviews with students. The results indicated that the use of gamification elements contributed significantly to students' social, cognitive, and teaching presence development. Besides, while a high level of CoI perception was created in both groups in the online project-based learning environment, the design and organization role of the instructor came to the fore in the gamified environment more.
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游戏化对Facebook在线项目编程课程探究性社区发展的有效性
本研究旨在探讨游戏化元素如何影响在Facebook上进行的基于在线项目的编程课程的调查社区(CoI)的发展。我们用计算机科学系学生的准实验设计来组成学生小组。虽然这两门课程都是基于项目的,但实验组的项目开发过程中充满了游戏化元素。我们从CoI调查、在线讨论的文字记录分析和学生访谈中收集数据。结果表明,游戏化元素的使用对学生的社会、认知和教学存在的发展有显著的促进作用。此外,尽管在基于在线项目的学习环境中,两组都产生了高水平的CoI感知,但在游戏化环境中,教师的设计和组织角色更加突出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Informatics in Education
Informatics in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.10
自引率
3.70%
发文量
20
审稿时长
20 weeks
期刊介绍: INFORMATICS IN EDUCATION publishes original articles about theoretical, experimental and methodological studies in the fields of informatics (computer science) education and educational applications of information technology, ranging from primary to tertiary education. Multidisciplinary research studies that enhance our understanding of how theoretical and technological innovations translate into educational practice are most welcome. We are particularly interested in work at boundaries, both the boundaries of informatics and of education. The topics covered by INFORMATICS IN EDUCATION will range across diverse aspects of informatics (computer science) education research including: empirical studies, including composing different approaches to teach various subjects, studying availability of various concepts at a given age, measuring knowledge transfer and skills developed, addressing gender issues, etc. statistical research on big data related to informatics (computer science) activities including e.g. research on assessment, online teaching, competitions, etc. educational engineering focusing mainly on developing high quality original teaching sequences of different informatics (computer science) topics that offer new, successful ways for knowledge transfer and development of computational thinking machine learning of student''s behavior including the use of information technology to observe students in the learning process and discovering clusters of their working design and evaluation of educational tools that apply information technology in novel ways.
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