Imagery perspective in copying movement

SJ Thanikkal , T Morris , J Ciorciari
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Abstract

Imagery is a cognitive process widely used for learning and performance of motor skills (Morris et al., 2005). In this study, we investigated Internal (IP) and External Imagery Perspectives (EP) and actual copying of movement to deepen understanding of the character of imagery perspectives. Research on IP and EP shows that the superiority of one perspective in terms of performance enhancement is still equivocal. Further research is required to understand the character of IP and EP, and to establish how they affect learning and performance of motor skills. We applied a Stimulus-Response (S-R) compatibility protocol to a finger-movement, choice-reaction time (CRT) task to differentiate response latencies for actual copying of the movement, and IP and EP of the movement, after watching internal and external stimulus videos of the CRT button-pressing task. We used paired t-tests to analyse the differences in decision time and movement time for external and internal stimulus videos, in the physical copying of the movement condition. Analysis of variance (ANOVA) was used to examine differences in response times for movement, IP, and EP imagery conditions for internal and external video stimuli. Results showed that the response times in both imagery perspective conditions were significantly slower than response times in the physical movement condition. It was further revealed that response times were faster for the internal view than the external view for the movement and IP conditions, whereas EP latencies were faster for external than internal video stimuli. We concluded that the S-R compatibility protocol can be used to confirm use of IP and EP, which is questionable in studies where participants are simply instructed to use IP or EP, and it is assumed they follow instructions, or even when they are asked to confirm use of IP or EP at the end of studies.

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临摹动作中的意象透视
意象是一种广泛用于运动技能学习和表现的认知过程(Morris et al., 2005)。在本研究中,我们研究了内部(IP)和外部(EP)的意象视角以及实际的动作复制,以加深对意象视角特征的理解。对IP和EP的研究表明,在性能增强方面,一种视角的优势仍然是模棱两可的。需要进一步的研究来了解IP和EP的特征,并确定它们如何影响运动技能的学习和表现。我们将刺激-反应(S-R)兼容协议应用于手指运动,选择-反应时间(CRT)任务,以区分实际复制运动的反应延迟,以及运动的IP和EP,在观看CRT按键任务的内部和外部刺激视频后。我们使用配对t检验来分析在运动条件的物理复制中,外部和内部刺激视频的决策时间和运动时间的差异。使用方差分析(ANOVA)来检查内部和外部视频刺激在运动、IP和EP图像条件下的反应时间差异。结果表明,两种图像透视条件下的反应时间均显著慢于物理运动条件下的反应时间。在运动和IP条件下,内部视图的反应时间比外部视图快,而外部视频刺激的EP延迟比内部视频刺激快。我们的结论是,S-R兼容协议可用于确认IP和EP的使用,这在研究中是有问题的,在研究中,参与者只是被指示使用IP或EP,并且假设他们遵循指示,甚至当他们在研究结束时被要求确认IP或EP的使用。
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