Scenarios and state machines: models, algorithms, and tools

Sebastián Uchitel, Tarja Systä, Albert Zündorf
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引用次数: 47

Abstract

In a wide range of application areas, system behavior is modeled using variations of scenarios and state machines. In telecommunications, ITU standards SDL (Specification and Description Language) and MSC (Message Sequence Charts) are used for formal specifications and descriptions. Also, for behavioral modeling of object-oriented software systems, UML interaction diagrams (sequence or collaboration diagrams) and statechart diagrams are commonly used. Use cases can be conveniently refined using interaction diagrams, which in turn aid in recognizing class operations and associations and in building statechart specifications of object behaviour. The aim of this workshop is to build a shared understanding on the relation between scenarios and state machines and to gain insight on techniques and tools that may leverage from combining these approaches to behaviour modeling. In this workshop, we will discuss the usage of scenario-based approaches in software engineering. An emphasis area is the relation between scenarios and state-machines. Areas of interest of this one-day workshop include, but are not limited to the following three main discussion topics: 1) Models and notations (requirements for different application areas, shortcomings in current notations, new suggestions for models or notations, categorizations); 2) Algorithms (e.g., synthesizing state machines from scenarios, implied scenarios, generating scenarios from state machines, consistency checks); 3) Tools (tool support for the issues above, different application areas). Moreover, we will identify the limitations and shortcomings of current approaches and outline possible directions for future research in the domain. A related workshop (scenario-based roundtrip eng.) was organized at OOPSLA 2000.
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场景和状态机:模型、算法和工具
在广泛的应用领域中,系统行为是使用各种场景和状态机进行建模的。在电信领域,国际电联标准SDL(规范和描述语言)和MSC(报文序列图)用于正式规范和描述。此外,对于面向对象软件系统的行为建模,通常使用UML交互图(序列或协作图)和状态图。使用交互图可以方便地细化用例,这反过来又有助于识别类操作和关联,以及构建对象行为的状态图规范。本次研讨会的目的是建立对场景和状态机之间关系的共同理解,并深入了解可以通过组合这些方法来进行行为建模的技术和工具。在这个研讨会中,我们将讨论基于场景的方法在软件工程中的使用。一个重点领域是场景和状态机之间的关系。这个为期一天的研讨会的兴趣领域包括但不限于以下三个主要讨论主题:1)模型和符号(不同应用领域的需求,当前符号的缺点,对模型或符号的新建议,分类);2)算法(例如,从场景合成状态机、隐含场景、从状态机生成场景、一致性检查);3)工具(工具支持上述问题,不同的应用领域)。此外,我们将确定当前方法的局限性和缺点,并概述该领域未来研究的可能方向。在OOPSLA 2000上组织了一个相关的研讨会(基于场景的往返工程)。
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